Still nothing has been said that discards the fact that the abuse system is
open to abuse, and again, VALVE is juror. I never noticed the part where
anybody said "disproportional amount of reports" I must have another look. 

Most replies about this abuse system are speculative due to a great lack of
information, guidelines and most importantly transparency.

 

From: [email protected]
[mailto:[email protected]] On Behalf Of Cc2iscooL
Sent: Monday, 31 October 2011 8:44 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] About the TF2 in-game abuse reporting tool

 

As Fletcher said before, they're only going to be looking for servers that
receive an disproportional amount of reports. Unless your community really
hates you, I think you'll be fine. :) From what Fletcher was saying, it
sounds more like it's aimed at knocking out the servers that run quickplay
that abuse the playerbase because it's there, like locking people down to
get gifts and such. So unless you run your community like a troll, it's
unlikely you'll get anything bad from it.

On Sun, Oct 30, 2011 at 5:51 PM, Stephen A Yates <[email protected]>
wrote:

For the record, while I agree this is Valve's game, the servers we run are
bought, paid, leased, etc by the same people you are now looking monitor.
Valve has always encouraged creativity and uniqueness in its communities and
yet now they want to monitor.

As server operators,  we ban or kick people based on our community
guidelines.  We monitor our admin logs and we discuss bans and other
enforcement.  We will even let people petition to have their bans reversed
and in most cases it works.

Now VALVE is going to read a complaint and determine if it sounds right
without knowing the full story.

I support VALVE and i believe in our servers but I feel this is unnecessary.
Players will find good servers on their own.

I hope my concerns are unfounded.


Fletcher Dunn <[email protected]> wrote:

>We are going to add a combo box to the abuse reporting tool and enumerate
some categories of abuse.  We hope that will help both players and agme
servers get an idea of what we consider abusive.  However, those are just
examples.  There will always be an "other" category, and there's a reason we
require the description field.  The system is purposefully fuzzy.
>
>The purpose of the in-game abuse reporter is to identify game servers where
players are not having fun, due to a game server atmosphere.  This
negatively affects our game as a whole.  We're not going to draw a bright
line and define precisely what is OK and what is not.  If your users are
reporting a high degree of abuse, we're going to read the descriptions of
what they are saying and decide if we think it's reasonable or not.
>
>As I said in the other post, if your players are having fun, I think you
have nothing to worry about.  The purpose of this tool is locate the worst
offenses.  We will not be straying into the gray area or punishing
well-intentioned game server operators who experimenting with rule changes,
or who get abuse reports just because some people don't like nocrits or
medieval mode.
>
>I think everybody here can understand that there is quite a difference
between purposefully concealing major rule changes (i.e. hacking the tags
that are designed to advertise those rule changes, purposefully making bots
look as if they are real players, etc), and customizing your server to
provide the experience your players want.  Or locking players in place while
certain players rush around to collect the gift drops, if those players
didn't opt in to that experience.
>
>We just want to locate game servers that are clearly abusing players.  We
don't need to draw a bright line because we don't plan to go near it,
wherever it may be.
>
>- Fletch
>

>From: [email protected]
[mailto:[email protected]] On Behalf Of E. Olsen
>Sent: Friday, October 28, 2011 11:34 AM

>To: Half-Life dedicated Win32 server mailing list

>Subject: Re: [hlds] About the TF2 in-game abuse reporting tool
>

>That's a valid question - an abuse reporting system has been put in place,
without telling the users what consittutes abuse (which I think would lead
to many more false reports than not). Some guidelines (both for users and
server operators) might be beneficial, both to keep down the number of
nuisance reports, AND help the server operators to stay in compliance. It's
all well and good to say that Valve reserves the right to ban servers/IP's
for abuse, but without knowing what the rules/guidelines are, it's giving
operators an invisible line and telling us "don't cross this".

>On Fri, Oct 28, 2011 at 2:18 PM,
<[email protected]<mailto:[email protected]>> wrote:
>What is considered as abusive behaviour?

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