I doubt they'll contact you first, and I hope to god they don't "take
popularity into account". Or maybe they do take popularity into
account and that's why they haven't delisted the "popular" servers
running fake clients and redirects.

On Tue, Nov 1, 2011 at 2:59 AM, Saul Rennison <[email protected]> wrote:
> Come on guys I think you're all having a laugh now. Of course they're not
> just going to delist you. Of course you'll be contacted. Of course they take
> popularity into account.
>
> Stop worrying if you're a good admin, nothing bad will happen to you.
>
> On Monday, 31 October 2011, E. Olsen <[email protected]> wrote:
>>> "* Human judgment is always used before any action is taken based on
>>> abuse report data."
>>
>> IF any action is taken, will the server operator in question be notified,
>> and if so, will they be given an appeals process?
>>
>>> "* We only really care about servers who receive excessive reports of
>>> abuse relative to other gameservers.  This is pretty effective at canceling
>>> our the "noise" of uninformed or malicious users.
>>
>> Is that based on traffic levels? Our server TF2 fleet has been around for
>> a long time now (going into our 4th year). As any other long-term server
>> operator knows....if you run actively admin'd servers, and enforce basic
>> rules of conduct (in our case, no bigotry, sexual harassment, griefing or
>> cheating of any kind) you are bound to develop quite a few enemies over the
>> years. With over 20 servers that are full 18+ hours per day, I would
>> honestly expect more of those types of reports than other server operators,
>> and would hope the high-volume of our traffic would be taken into
>> consideration if the situation ever progressed to a point where our servers
>> received this extra level of "scrutiny".
>>
>> I want to emphasize that we play within the "rules" and every thing we do
>> is meant to foster long-term, repeat traffic to our servers. My concerns are
>> simply that this system as described WILL be abused, of that you can be
>> certain. Anything and everything that is open to abuse by some players IS
>> definitely abused. Since F2P was implemented, we've had a virulent
>> "minority" of players who have made creating new accounts to circumvent bans
>> a rapid process (we've had one in particular that enjoys harassing our
>> female players who can be back on a server with a new account within 5
>> minutes - I believe he's on his 18th or 19th such account). I'm sure players
>> would like nothing more than to "get back at" our servers by filing
>> fraudulent reports from all of their multiple accounts. Even worse, those
>> Steam groups which we have banned en masse (groups that openly support
>> warez, hacking tools, racsim, etc) would most like also love to stage little
>> abuse-reporting "raids".
>>
>> My hope is that, in the investigation of these reports, The TF2 team will
>> not only look at the reports at face value, but the community behind the
>> servers in question. While I fully understand TF2 is Valve's game to do with
>> as they wish, there are communities such as ours that have spent years (and
>> thousands of man-hours, and thousands in equipment costs) building their
>> membership and community around TF2 (among other Valve properties), and I
>> hope that if it ever became the case where a question was raised about the
>> administration of our servers, we could have an open and frank discussion
>> prior to any decisions being made.
>>
>>
>>
>> On Sun, Oct 30, 2011 at 11:00 PM, Stephen A Yates <[email protected]>
>> wrote:
>>>
>>> So let's say we ban someone for racism,  which we do,  and this player
>>> gets all of their friends to log on to our servers and register abuse.  How
>>> would you handle that?  Can you tell?
>>>
>>> I am not trying to be difficult here but I want to understand.
>>>
>>> Fletcher Dunn <[email protected]> wrote:
>>>
>>> >Wanted to clarify a few things about the new feature in the in-game
>>> > abuse reporting tool to report game servers:
>>> >
>>> >* Human judgment is always used before any action is taken based on
>>> > abuse report data.
>>> >
>>> >* The potential for malicious players (or competing game server
>>> > operators) to abuse the reporting mechanism is an obvious problem that we
>>> > have foreseen and taken basic measures to prevent.
>>> >
>>> >* We only really care about servers who receive excessive reports of
>>> > abuse relative to other gameservers.  This is pretty effective at 
>>> > canceling
>>> > our the "noise" of uninformed or malicious users.
>>> >
>>> >One last reminder: we are keeping the option open to apply any bans, etc
>>> > to an *IP*, not just to a game account.  This is a warning to anybody
>>> > setting up a "throw-away" server account created specifically to do
>>> > malicious things.
>>> >
>>> >- Fletch
>>> >
>>> >
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>>
>
> --
>
>
> Kind regards,
> Saul Rennison
>
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