I run a mod on a couple of my CS:S servers that modify the game name from
"Counter-Strike: Source" to our community name. Would that be something you
guys are cracking down on now? If so I'll remove it right away.

On Thu, Dec 8, 2011 at 4:59 PM, zach isaac <[email protected]> wrote:

> One can only hope they also intend to take care of the "Pay to win"
> servers as well. Specifically nightteam. I cant use the "play now" without
> connecting to one of their servers. One can only imagine the horror that a
> first timer experiances when connecting to them.
>
>
> On Thu, Dec 8, 2011 at 3:43 PM, msleeper <[email protected]>wrote:
>
>> slow clap
>>
>> On Thu, Dec 8, 2011 at 4:00 PM, Fletcher Dunn
>> <[email protected]> wrote:
>> > We all know that some server operators run mods specifically designed to
>> > falsify information sent to the Valve backend and to their players.
>> These
>> > mods inaccurately report the player count and whether players are human
>> or
>> > not.  They conceal that significant modifications to gameplay have been
>> > made.  This is detrimental to players’ experience.
>> >
>> >
>> >
>> > Perhaps some server operators would actually prefer to not run these
>> mods,
>> > but feel that it is necessary to compete and maintain their community.
>> For
>> > this reason, Valve has made the decision not to take any action against
>> any
>> > server operators at this time.
>> >
>> >
>> >
>> > We will be directly contacting some of the “institutional offenders”
>> who are
>> > using these mods on multiple servers.  However, whether we contact you
>> > directly or not, this email serves as warning to all server operators
>> that
>> > we do have the ability to detect this class of behavior, and, going
>> forward,
>> > we are going to be more aggressive at policing it.  If we determine
>> that you
>> > are modifying the network stream or otherwise circumventing basic
>> security
>> > measures, we will take the actions needed to maintain a positive
>> environment
>> > for our players.
>> >
>> >
>> >
>> > To be perfectly clear, here are some examples of the modifications and
>> > behaviours which we consider especially harmful to our community:
>> >
>> > ·         Forging or modifying network communications used to describe
>> > server properties to the backend or directly to clients.
>> >
>> > ·         Concealing the fact that bots are bots, and making them
>> appear as
>> > human players.  (Running bots is OK, as long as no modifications are
>> made
>> > that make it difficult for players to identify which players are bots
>> and
>> > which are humans.)
>> >
>> > ·         Interfering with the mechanisms that advertise modifications
>> to
>> > gameplay rules in the server browser.  (For example, nocrits, gravity,
>> > respawn times, etc.)  Experimenting with gameplay modifications is
>> > encouraged, but any mechanisms in the engine designed to alert players
>> to
>> > those modifications must be allowed to function.
>> >
>> > ·         Listing the same game server multiple times in the master
>> server.
>> >
>> >
>> >
>> > Thank you,
>> >
>> > Fletcher Dunn
>> >
>> >
>> >
>> >
>> > _______________________________________________
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>> >
>>
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>
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