I run a mod on a couple of my CS:S servers that modify the game name from "Counter-Strike: Source" to our community name. Would that be something you guys are cracking down on now? If so I'll remove it right away.
On Thu, Dec 8, 2011 at 4:59 PM, zach isaac <[email protected]> wrote: > One can only hope they also intend to take care of the "Pay to win" > servers as well. Specifically nightteam. I cant use the "play now" without > connecting to one of their servers. One can only imagine the horror that a > first timer experiances when connecting to them. > > > On Thu, Dec 8, 2011 at 3:43 PM, msleeper <[email protected]>wrote: > >> slow clap >> >> On Thu, Dec 8, 2011 at 4:00 PM, Fletcher Dunn >> <[email protected]> wrote: >> > We all know that some server operators run mods specifically designed to >> > falsify information sent to the Valve backend and to their players. >> These >> > mods inaccurately report the player count and whether players are human >> or >> > not. They conceal that significant modifications to gameplay have been >> > made. This is detrimental to players’ experience. >> > >> > >> > >> > Perhaps some server operators would actually prefer to not run these >> mods, >> > but feel that it is necessary to compete and maintain their community. >> For >> > this reason, Valve has made the decision not to take any action against >> any >> > server operators at this time. >> > >> > >> > >> > We will be directly contacting some of the “institutional offenders” >> who are >> > using these mods on multiple servers. However, whether we contact you >> > directly or not, this email serves as warning to all server operators >> that >> > we do have the ability to detect this class of behavior, and, going >> forward, >> > we are going to be more aggressive at policing it. If we determine >> that you >> > are modifying the network stream or otherwise circumventing basic >> security >> > measures, we will take the actions needed to maintain a positive >> environment >> > for our players. >> > >> > >> > >> > To be perfectly clear, here are some examples of the modifications and >> > behaviours which we consider especially harmful to our community: >> > >> > · Forging or modifying network communications used to describe >> > server properties to the backend or directly to clients. >> > >> > · Concealing the fact that bots are bots, and making them >> appear as >> > human players. (Running bots is OK, as long as no modifications are >> made >> > that make it difficult for players to identify which players are bots >> and >> > which are humans.) >> > >> > · Interfering with the mechanisms that advertise modifications >> to >> > gameplay rules in the server browser. (For example, nocrits, gravity, >> > respawn times, etc.) Experimenting with gameplay modifications is >> > encouraged, but any mechanisms in the engine designed to alert players >> to >> > those modifications must be allowed to function. >> > >> > · Listing the same game server multiple times in the master >> server. >> > >> > >> > >> > Thank you, >> > >> > Fletcher Dunn >> > >> > >> > >> > >> > _______________________________________________ >> > To unsubscribe, edit your list preferences, or view the list archives, >> > please visit: >> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> > >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > >
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