Is there any particular reason why bots subtract from the maximum player count instead of leaving it alone?
It's rather detrimental... On Thu, Dec 8, 2011 at 5:13 PM, Fletcher Dunn <[email protected]>wrote: > Right now, we’re focused on the sorts of things I listed in that email. > If we broaden the scope, we’ll let you know.**** > > ** ** > > The fact that we didn’t take any action right now, even though the > tampering is so obvious, should hopefully make it clear that we are really > concerned about alienating somebody who is actually adding value to our > community (even if they are guilty of the tampering), as opposed to those > who are just siphoning value away from it.**** > > ** ** > > - Fletch**** > > ** ** > > ** ** > > *From:* [email protected] [mailto: > [email protected]] *On Behalf Of *Clay Hansen > *Sent:* Thursday, December 08, 2011 2:07 PM > *To:* Half-Life dedicated Win32 server mailing list > *Subject:* Re: [hlds] Let's be honest**** > > ** ** > > I run a mod on a couple of my CS:S servers that modify the game name from > "Counter-Strike: Source" to our community name. Would that be something you > guys are cracking down on now? If so I'll remove it right away.**** > > ** ** > > On Thu, Dec 8, 2011 at 4:59 PM, zach isaac <[email protected]> wrote:**** > > One can only hope they also intend to take care of the "Pay to win" > servers as well. Specifically nightteam. I cant use the "play now" without > connecting to one of their servers. One can only imagine the horror that a > first timer experiances when connecting to them.**** > > ** ** > > On Thu, Dec 8, 2011 at 3:43 PM, msleeper <[email protected]> > wrote:**** > > slow clap**** > > > On Thu, Dec 8, 2011 at 4:00 PM, Fletcher Dunn > <[email protected]> wrote: > > We all know that some server operators run mods specifically designed to > > falsify information sent to the Valve backend and to their players. > These > > mods inaccurately report the player count and whether players are human > or > > not. They conceal that significant modifications to gameplay have been > > made. This is detrimental to players’ experience. > > > > > > > > Perhaps some server operators would actually prefer to not run these > mods, > > but feel that it is necessary to compete and maintain their community. > For > > this reason, Valve has made the decision not to take any action against > any > > server operators at this time. > > > > > > > > We will be directly contacting some of the “institutional offenders” who > are > > using these mods on multiple servers. However, whether we contact you > > directly or not, this email serves as warning to all server operators > that > > we do have the ability to detect this class of behavior, and, going > forward, > > we are going to be more aggressive at policing it. If we determine that > you > > are modifying the network stream or otherwise circumventing basic > security > > measures, we will take the actions needed to maintain a positive > environment > > for our players. > > > > > > > > To be perfectly clear, here are some examples of the modifications and > > behaviours which we consider especially harmful to our community: > > > > · Forging or modifying network communications used to describe > > server properties to the backend or directly to clients. > > > > · Concealing the fact that bots are bots, and making them appear > as > > human players. (Running bots is OK, as long as no modifications are made > > that make it difficult for players to identify which players are bots and > > which are humans.) > > > > · Interfering with the mechanisms that advertise modifications to > > gameplay rules in the server browser. (For example, nocrits, gravity, > > respawn times, etc.) Experimenting with gameplay modifications is > > encouraged, but any mechanisms in the engine designed to alert players to > > those modifications must be allowed to function. > > > > · Listing the same game server multiple times in the master > server. > > > > > > > > Thank you, > > > > Fletcher Dunn > > > > > > > >**** > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds**** > > ** ** > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds**** > > ** ** > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > >
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