Is there any particular reason why bots subtract from the maximum player
count instead of leaving it alone?

It's rather detrimental...

On Thu, Dec 8, 2011 at 5:13 PM, Fletcher Dunn
<[email protected]>wrote:

> Right now, we’re focused on the sorts of things I listed in that email.
> If we broaden the scope, we’ll let you know.****
>
> ** **
>
> The fact that we didn’t take any action right now, even though the
> tampering is so obvious, should hopefully make it clear that we are really
> concerned about alienating somebody who is actually adding value to our
> community (even if they are guilty of the tampering), as opposed to those
> who are just siphoning value away from it.****
>
> ** **
>
> - Fletch****
>
> ** **
>
> ** **
>
> *From:* [email protected] [mailto:
> [email protected]] *On Behalf Of *Clay Hansen
> *Sent:* Thursday, December 08, 2011 2:07 PM
> *To:* Half-Life dedicated Win32 server mailing list
> *Subject:* Re: [hlds] Let's be honest****
>
> ** **
>
> I run a mod on a couple of my CS:S servers that modify the game name from
> "Counter-Strike: Source" to our community name. Would that be something you
> guys are cracking down on now? If so I'll remove it right away.****
>
> ** **
>
> On Thu, Dec 8, 2011 at 4:59 PM, zach isaac <[email protected]> wrote:****
>
> One can only hope they also intend to take care of the "Pay to win"
> servers as well. Specifically nightteam. I cant use the "play now" without
> connecting to one of their servers. One can only imagine the horror that a
> first timer experiances when connecting to them.****
>
> ** **
>
> On Thu, Dec 8, 2011 at 3:43 PM, msleeper <[email protected]>
> wrote:****
>
> slow clap****
>
>
> On Thu, Dec 8, 2011 at 4:00 PM, Fletcher Dunn
> <[email protected]> wrote:
> > We all know that some server operators run mods specifically designed to
> > falsify information sent to the Valve backend and to their players.
> These
> > mods inaccurately report the player count and whether players are human
> or
> > not.  They conceal that significant modifications to gameplay have been
> > made.  This is detrimental to players’ experience.
> >
> >
> >
> > Perhaps some server operators would actually prefer to not run these
> mods,
> > but feel that it is necessary to compete and maintain their community.
> For
> > this reason, Valve has made the decision not to take any action against
> any
> > server operators at this time.
> >
> >
> >
> > We will be directly contacting some of the “institutional offenders” who
> are
> > using these mods on multiple servers.  However, whether we contact you
> > directly or not, this email serves as warning to all server operators
> that
> > we do have the ability to detect this class of behavior, and, going
> forward,
> > we are going to be more aggressive at policing it.  If we determine that
> you
> > are modifying the network stream or otherwise circumventing basic
> security
> > measures, we will take the actions needed to maintain a positive
> environment
> > for our players.
> >
> >
> >
> > To be perfectly clear, here are some examples of the modifications and
> > behaviours which we consider especially harmful to our community:
> >
> > ·         Forging or modifying network communications used to describe
> > server properties to the backend or directly to clients.
> >
> > ·         Concealing the fact that bots are bots, and making them appear
> as
> > human players.  (Running bots is OK, as long as no modifications are made
> > that make it difficult for players to identify which players are bots and
> > which are humans.)
> >
> > ·         Interfering with the mechanisms that advertise modifications to
> > gameplay rules in the server browser.  (For example, nocrits, gravity,
> > respawn times, etc.)  Experimenting with gameplay modifications is
> > encouraged, but any mechanisms in the engine designed to alert players to
> > those modifications must be allowed to function.
> >
> > ·         Listing the same game server multiple times in the master
> server.
> >
> >
> >
> > Thank you,
> >
> > Fletcher Dunn
> >
> >
> >
> >****
>
> > _______________________________________________
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> > please visit:
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
> >
>
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>
> ** **
>
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds****
>
> ** **
>
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