Hi Fletcher,

Sounds great! Just to clarify, is throwing up a shell on another continent
with the same host (or a similar host with a minimal amount of hops) then
'fake' broadcasting real stats to the master server list frowned upon? I've
done this in the past for a couple players and it seemed to work great for
them. Should this be practice be discontinued? or do you mean just flooding
with entries? I mean, it's just there to allow people to play else where,
it isn't meant to be malicious.

Thanks,
Kyle.

On Thu, Dec 8, 2011 at 1:00 PM, Fletcher Dunn
<[email protected]>wrote:

> We all know that some server operators run mods specifically designed to
> falsify information sent to the Valve backend and to their players.  These
> mods inaccurately report the player count and whether players are human or
> not.  They conceal that significant modifications to gameplay have been
> made.  This is detrimental to players’ experience.****
>
> ** **
>
> Perhaps some server operators would actually prefer to not run these mods,
> but feel that it is necessary to compete and maintain their community.  For
> this reason, Valve has made the decision not to take any action against any
> server operators at this time.****
>
> ** **
>
> We will be directly contacting some of the “institutional offenders” who
> are using these mods on multiple servers.  However, whether we contact you
> directly or not, this email serves as warning to all server operators that
> we do have the ability to detect this class of behavior, and, going
> forward, we are going to be more aggressive at policing it.  If we
> determine that you are modifying the network stream or otherwise
> circumventing basic security measures, we will take the actions needed to
> maintain a positive environment for our players.****
>
> ** **
>
> To be perfectly clear, here are some examples of the modifications and
> behaviours which we consider especially harmful to our community:****
>
> **·         **Forging or modifying network communications used to
> describe server properties to the backend or directly to clients.****
>
> **·         **Concealing the fact that bots are bots, and making them
> appear as human players.  (Running bots is OK, as long as no modifications
> are made that make it difficult for players to identify which players are
> bots and which are humans.)****
>
> **·         **Interfering with the mechanisms that advertise
> modifications to gameplay rules in the server browser.  (For example,
> nocrits, gravity, respawn times, etc.)  Experimenting with gameplay
> modifications is encouraged, but any mechanisms in the engine designed to
> alert players to those modifications must be allowed to function.****
>
> **·         **Listing the same game server multiple times in the master
> server.****
>
> ** **
>
> Thank you,****
>
> Fletcher Dunn****
>
> ** **
>
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