Hi Fletcher, Sounds great! Just to clarify, is throwing up a shell on another continent with the same host (or a similar host with a minimal amount of hops) then 'fake' broadcasting real stats to the master server list frowned upon? I've done this in the past for a couple players and it seemed to work great for them. Should this be practice be discontinued? or do you mean just flooding with entries? I mean, it's just there to allow people to play else where, it isn't meant to be malicious.
Thanks, Kyle. On Thu, Dec 8, 2011 at 1:00 PM, Fletcher Dunn <[email protected]>wrote: > We all know that some server operators run mods specifically designed to > falsify information sent to the Valve backend and to their players. These > mods inaccurately report the player count and whether players are human or > not. They conceal that significant modifications to gameplay have been > made. This is detrimental to players’ experience.**** > > ** ** > > Perhaps some server operators would actually prefer to not run these mods, > but feel that it is necessary to compete and maintain their community. For > this reason, Valve has made the decision not to take any action against any > server operators at this time.**** > > ** ** > > We will be directly contacting some of the “institutional offenders” who > are using these mods on multiple servers. However, whether we contact you > directly or not, this email serves as warning to all server operators that > we do have the ability to detect this class of behavior, and, going > forward, we are going to be more aggressive at policing it. If we > determine that you are modifying the network stream or otherwise > circumventing basic security measures, we will take the actions needed to > maintain a positive environment for our players.**** > > ** ** > > To be perfectly clear, here are some examples of the modifications and > behaviours which we consider especially harmful to our community:**** > > **· **Forging or modifying network communications used to > describe server properties to the backend or directly to clients.**** > > **· **Concealing the fact that bots are bots, and making them > appear as human players. (Running bots is OK, as long as no modifications > are made that make it difficult for players to identify which players are > bots and which are humans.)**** > > **· **Interfering with the mechanisms that advertise > modifications to gameplay rules in the server browser. (For example, > nocrits, gravity, respawn times, etc.) Experimenting with gameplay > modifications is encouraged, but any mechanisms in the engine designed to > alert players to those modifications must be allowed to function.**** > > **· **Listing the same game server multiple times in the master > server.**** > > ** ** > > Thank you,**** > > Fletcher Dunn**** > > ** ** > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > >
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