Well, I think this underlines my point.

Many people will join a popular group to gain access to some of it's
features (whitelists in particular, my servers use a combination of both
the Steam OpenID system and Steam Groups for this). A few bad apples from a
group (perhaps 20 players)  who represent 1% of a group can cause the rest
of the group (thousands of users) to get banned from a server or group of
popular servers. Being able to ban people for membership in a group that
numbers in the thousands is too wide a brush; I think this solution is
ideal for granular control of bad apples in a "rage and griefing" of groups
in smaller size.

Either the whole private Steam group invitation system needs to be
completely re-thought, or some sort of size limits need to be placed on
this feature. As it stands, it has a lot of potential for abuse by both
sides.

Also, my apologies for the problems caused by members of that group. I
don't think the Lost Continents has ever advertised itself as a griefing
group, but I'm glad the situation has sorted itself out. I've only heard
the story third hand, after trying to log in to a Dodgeball server years
ago.
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