Sounds, models, decals whatever are fine. Also fakeplayers are fine and plugins and addons that do not rapidly change the game or affect in it at all. There is a thin line that is allowed and what is not. https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513

-ics

23.7.2012 22:13, HyperionGaming.org Admin kirjoitti:
Hello,

I just tried forcing the quickplay beta on my computer to test the system. It sent me to a UK based TF2 server (I'm in CA; I'm guessing the quickplay beta server pool is so small that's why it sent me there), and I had to download a whole bunch of sound files (at least 30), which I'm guessing are used to play random sounds in-game or at round end. Is Valve OK with that? I was under the impression that a server labelled Quickplay had to be as Vanilla as possible, including not having to download extra sound/models.

I'm not saying it shouldn't be allowed, I'm just curious since it's probably a bit strange for new TF2 players (we get so many new-ish players that are amazed there's a Respawn Timer in TF2 Payload mode.) (Maybe the current quickplay already works like this? I admit I don't use it at all).

Thanks.
HG

On Mon, Jul 23, 2012 at 11:18 AM, Devin O'Malley <[email protected] <mailto:[email protected]>> wrote:

    Thank you, I had a moment of stupidity. Sorry about that.


    On Mon, Jul 23, 2012 at 3:16 PM, Ross Bemrose <[email protected]
    <mailto:[email protected]>> wrote:

        One is a server cvar and the other is a client cvar...


        On 7/23/2012 2:15 PM, Devin O'Malley wrote:
        What is the difference, rather.

        On Mon, Jul 23, 2012 at 3:15 PM, Devin O'Malley
        <[email protected] <mailto:[email protected]>> wrote:

            That is the difference between that one and
            tf_mm_servermode?


            On Mon, Jul 23, 2012 at 3:12 PM, Fletcher Dunn
            <[email protected]
            <mailto:[email protected]>> wrote:

                Since the weekend went without any significant
                problems, we're going to increase the percentage of
                people who are asked if they want to participate to
                100 soon.  Also, we'll increase the number of players
                needed to seed a server, since the player pool will
                be a bit bigger.  (It's really low right now.)

                In the meantime, you can set the client convar

                tf_quickplay_beta_preference = 1

                to force into the beta.

                -----Original Message-----
                From: Michael Tharp [mailto:[email protected]
                <mailto:[email protected]>]
                Sent: Monday, July 23, 2012 11:05 AM
                To: Half-Life dedicated Win32 server mailing list
                Cc: Fletcher Dunn
                Subject: Re: [hlds] New quickplay is in the real Team
                Fortress, not TF beta

                On 07/23/2012 12:41 PM, Fletcher Dunn wrote:
                > Correct.  Shipping this particular feature to beta
                would not get us
                > the type of testing we need.  So we ship it as a
                beta feature.  If
                > it's broken, server operators and users can opt
                out, and we can
                > quickly turn down the percentage of people who get
                prompted "do you
                > want to participate" to zero.

                Hey Fletch,

                Is there a way to opt in to the client side of this
                feature? It sounds very interesting and solves the #1
                problem I had with quickplay, which is that it
                punishes servers that are already empty except when
                there's a supply shortage (e.g. immediately after an
                update). I'd like to play with it, but it seems like
                right now only a few randomly-chosen players get the
                golden ticket. My #2 issue is that there's no love
                for nocrits, but hopefully a lobby system will pave
                the way to having more knobs for players to tweak.

                Sorry if this was already answered elsewhere, I'm
                discarding mail not from Valve employees because the
                signal-to-noise ratio is regrettably low.

                -- m. tharp

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--
*/Plasma/*
HyperionGaming.org Admin <http://www.hyperiongaming.org>



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