Where would we report these servers? Here on the list?
On Mon, Jul 23, 2012 at 4:13 PM, Fletcher Dunn
<[email protected] <mailto:[email protected]>> wrote:
Actually, if a server bots appear like real players in the server
browser or in game, we just ban them. We don't take any action
particular to quickplay for those types of hacks, it is a global
ban. We have banned people for this in the past and can certainly
do it in the future.
If anybody wants to gather evidence of a server operator using
these plugins, we will investigate it. We cannot police things to
keep all 15,000 servers spotless. But we can follow up on the
biggest offenders.
*From:*[email protected]
<mailto:[email protected]>
[mailto:[email protected]
<mailto:[email protected]>] *On Behalf Of *ics
*Sent:* Monday, July 23, 2012 12:47 PM
*To:* Half-Life dedicated Win32 server mailing list
*Subject:* Re: [hlds] New quickplay is in the real Team Fortress,
not TF beta
I guess i should elaborate before someone says something. With
fakeplayers, i mean the plugin that lies to players that there are
players on the server. I do not mean mask bots as faked players
etc, faking tags and such. No, i don't use that plugin but some
people do and it is allowed since they aren't getting boot from
quickplay.
-ics
23.7.2012 22:44, ics kirjoitti:
Sounds, models, decals whatever are fine. Also fakeplayers are
fine and plugins and addons that do not rapidly change the
game or affect in it at all. There is a thin line that is
allowed and what is not.
https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513
-ics
23.7.2012 22:13, HyperionGaming.org Admin kirjoitti:
Hello,
I just tried forcing the quickplay beta on my computer to
test the system. It sent me to a UK based TF2 server (I'm
in CA; I'm guessing the quickplay beta server pool is so
small that's why it sent me there), and I had to download
a whole bunch of sound files (at least 30), which I'm
guessing are used to play random sounds in-game or at
round end. Is Valve OK with that? I was under the
impression that a server labelled Quickplay had to be as
Vanilla as possible, including not having to download
extra sound/models.
I'm not saying it shouldn't be allowed, I'm just curious
since it's probably a bit strange for new TF2 players (we
get so many new-ish players that are amazed there's a
Respawn Timer in TF2 Payload mode.) (Maybe the current
quickplay already works like this? I admit I don't use it
at all).
Thanks.
HG
On Mon, Jul 23, 2012 at 11:18 AM, Devin O'Malley
<[email protected] <mailto:[email protected]>> wrote:
Thank you, I had a moment of stupidity. Sorry about that.
On Mon, Jul 23, 2012 at 3:16 PM, Ross Bemrose
<[email protected] <mailto:[email protected]>> wrote:
One is a server cvar and the other is a client cvar...
On 7/23/2012 2:15 PM, Devin O'Malley wrote:
What is the difference, rather.
On Mon, Jul 23, 2012 at 3:15 PM, Devin O'Malley
<[email protected] <mailto:[email protected]>>
wrote:
That is the difference between that one and
tf_mm_servermode?
On Mon, Jul 23, 2012 at 3:12 PM, Fletcher Dunn
<[email protected]
<mailto:[email protected]>> wrote:
Since the weekend went without any significant
problems, we're going to increase the percentage of
people who are asked if they want to participate to
100 soon. Also, we'll increase the number of players
needed to seed a server, since the player pool will be
a bit bigger. (It's really low right now.)
In the meantime, you can set the client convar
tf_quickplay_beta_preference = 1
to force into the beta.
-----Original Message-----
From: Michael Tharp [mailto:[email protected]
<mailto:[email protected]>]
Sent: Monday, July 23, 2012 11:05 AM
To: Half-Life dedicated Win32 server mailing list
Cc: Fletcher Dunn
Subject: Re: [hlds] New quickplay is in the real Team
Fortress, not TF beta
On 07/23/2012 12:41 PM, Fletcher Dunn wrote:
> Correct. Shipping this particular feature to beta
would not get us
> the type of testing we need. So we ship it as a
beta feature. If
> it's broken, server operators and users can opt out,
and we can
> quickly turn down the percentage of people who get
prompted "do you
> want to participate" to zero.
Hey Fletch,
Is there a way to opt in to the client side of this
feature? It sounds very interesting and solves the #1
problem I had with quickplay, which is that it
punishes servers that are already empty except when
there's a supply shortage (e.g. immediately after an
update). I'd like to play with it, but it seems like
right now only a few randomly-chosen players get the
golden ticket. My #2 issue is that there's no love for
nocrits, but hopefully a lobby system will pave the
way to having more knobs for players to tweak.
Sorry if this was already answered elsewhere, I'm
discarding mail not from Valve employees because the
signal-to-noise ratio is regrettably low.
-- m. tharp
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*/Plasma/*
HyperionGaming.org Admin <http://www.hyperiongaming.org>
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