What exactly do you mean plastered with ADs? Every server shows a motd on 
connection to the server. Some servers have an AD in place of the vanilla MOTD. 
How do you plaster ads? Change the map every 30 seconds?

----- Original Message -----
From: "E. Olsen" <[email protected]>
To: "Half-Life dedicated Win32 server mailing list" 
<[email protected]>
Sent: Friday, August 10, 2012 7:31:38 PM
Subject: Re: [hlds] Server Delisting, does it need some changes?


So, essentially what some of you are asking for is that is a server operator 
gets delisted for any reason - even if it is a temporary punishment - they 
should pretty much have their community killed off as well? 

Seems pretty drastic, folks. While I'm all for delisting the folks Valve has in 
the past that are using redirect, fake clients, etc. etc....there's nothing 
wrong with a warning to get someone's attention (I'm sure most of you use temp 
bans as well as perma bans, right?). 

In any case - I wonder if we would even be having this discussion anymore if 
quickplay did not exist? Without quickplay, most of these large "commercial" 
outfits would not exist, as there is no way users would flock to servers 
plastered with ads on a regular basis. I'd personally like to see the effect of 
valve just turning quickplay off for 90 days or so for everyone. Those 
operators that actually do some traffic building would do fine - those guys 
using cheats/tricks to lure quickplay players would be ghost towns. 

Here's an idea - how about Valve disable quickplay for servers that use HTML 
MOTD's? That would eliminate alot of the abuse by preventing ads on 
quiickplay-enabled servers, right? 




On Fri, Aug 10, 2012 at 7:22 PM, Sampson Rogers < [email protected] > 
wrote: 


Agreed fully with your second point DWN but as to the first point, that's not 
true at all. We run MOTD on initial connection only (When you normally see the 
MOTD) and 100% cover the server cost off of pinion alone. 
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