How about this:  we all go on a reporting spree of the abusive clans.

On Sat, Aug 11, 2012 at 1:55 PM, Cameron Munroe
<[email protected]> wrote:
> Once again this conversation hits a wall, no one will talk and then we get
> to revisit it in a week. Why don't we just hash through and finally get it
> done and over with?
>
>
>
> On 8/11/2012 8:36 AM, Cameron Munroe wrote:
>
> If per say my servers ran on quickplay they wouldn't be full 24/7. It is a
> general idea that quickplay is local and most people are in bed by 11:30 if
> not earlier.
>
> The fact is that my community really doesn't need quickplay. It would
> probably take my two ctf servers into the ground which frankly I don't care
> about too much. The other 9 servers would still be here. Also when I mean
> into the ground and I don't care, please don't give me the speal "since you
> don't care about them that is why they aren't full and your a shitty
> operator" I mean that it wouldn't kill me. I love my ctf servers and wish I
> could draw more traffic to them.
>
> Your whole hype about ads seems to be about they are going to dry up and
> die. It can also happen to donations. What if someone got a hold of all your
> setup for donator rights and threw them into the ground. You would be bound
> to lose a lot of your donators. Let say that idea is just too far out of
> mind though, and another tf2 update breaks all donator rights. You tell me
> then what?
>
> Both ads and donator rights can be abused. If you don't think donator rights
> can be abused and are abused then please by god go look at nighteam's
> donator rights. http://nighteam.com/index.php?do=premium
>
> For me I would rather not to give people donator rights like the above to
> generate simple donations. Its not my cup of tea and I'm afraid of the above
> being a slippery slope.  I've also played on servers with this donator
> rights where donators were gods and I and everyone else was nothing more
> then there subjects. If they didn't like you then boom instant voteban
> prompt. You head shot them 10+ time boom instant instant voteban. "Well
> everyone voted for you?" Yeah, but that is because all the rest have been
> trained to do so. The regulars.
>
> I for one want all my players on the same playing field. level, fair, fun.
>
> Yet if you look at most of the serves with the point of this topic "FAKE
> CLIENTS" you will find that most have donator rights and ads. BOTH, so it
> isn't a sole "ads" issue.
>
> Ban players under 100 hours from everything else on the internet. What if
> they came along and said I hate standard ctf, cp, and the rest. They go
> watch a vid and say "OMG SAXTON HALE!" I want to go play that, but they
> can't because of your stupid block. Lets say they wanted to go play on a
> server that they knew was fun from friends, but they can't as it doesn't
> have godlike scores on quickplay? What then are you going to now force them
> into a server they don't want, "yes."
>
> In all actuality, if you killed quickplay you probably would make and help
> make my CTF servers even fill faster, as now my score on quickplay is next
> to nothing. Though I have 9 other servers that have !hop so people would
> begin to play on it more as they wouldn't just go to quickplay.
>
> Quickplay should instead be changed to benefit small communities that have
> been verified.
>
> Though I agree with the fact that if you got rid of bad servers I agree that
> no traffic will increase to me or other small communities, it will still all
> go to valve and lotusclan.
>
> Please realize I'm only using the above communities as an example, no hard
> feelings?
>
> On 8/11/2012 4:10 AM, E. Olsen wrote:
>
> I think that everyone has already overlooked the fact that Valve already has
> in place the best method possible for weeding out poor servers - the server
> score. If a player leaves a server quickly (which I have to think they will
> with a bunch of fake clients, etc.) the score will decline over time,
> allowing the cream to rise to the top.
>
> Again - I think the root of the problem here is quickplay itself.
> Practically overnight, it has lulled new server operators into thinking that
> filling servers is not only easy, but is (for the most part) Valve's
> responsibility. It has also led to a rise in the use of fake
> clients/illegitimate bots in an attempt to garner as much of that "easy
> traffic" as possible. We've seen the effects of this every time there is a
> hiccup or small change in the system, as this list lights up with complaints
> of "quickplay is not working", or "quickplay no longer fills my servers",
> etc. etc. Those complaints are invariably followed by calls for more action
> against the bad players.
>
> Now, I'm all for taking action against the bad guys - the less of them the
> better (for the players, that is). My point is, even if Valve were able to
> rid the server list of every nefarious operators using these kinds of
> cheats, it wouldn't increase most server operator's traffic one bit over
> what you are already getting (which, if everyone who has their torch and
> pitchfork out would admit, is the motivation behind these debates - everyone
> wants the traffic those servers are getting).
>
> Looking at the other side of this debate, there's something to consider:
>
> 1. Would you actually WANT a player willing to buy admin right and/or those
> premium "pay to win" benefits? I sure as hell wouldn't - that's one step up
> from buying a hack, IMO. If they're willing to do that, they're willing to
> exploit anything they can to win - no thanks.
>
> 2. I agree that getting people to donate early on is next to impossible. My
> question is, than why would you? We went our first 9 months before accepting
> a single dime in donations. Build the value FIRST in your community, and the
> donations will come. If your next argument is that donations "dried up", so
> I HAD to run ads, I would submit to you that you failed to maintain and
> build the value in your community, and adding ads to your MOTD is not adding
> to that value, it's simply using random player connections/impressions as a
> means of keeping afloat. Will it pay your bills? Maybe...for a time, but
> Pinion would not be the first net advertising channel to go under due to
> poor sales conversions, and I doubt even the smallest fraction of players
> exposed to those ads are in the "buying" frame of mind, and
> click-thru/complete a purchase. Over time, Pinion's pool of advertisers may
> (IMO) most likely dry up, eliminating that source of revenue. What is your
> backup plan then?
>
> 3. In the end, there is a fix to all this, but most involved in this
> conversation won't like it: Do away with quickplay for all but the newest
> (i.e. less than 100 playing hours) players. In fact, let's disable the
> server browser for new players, and only let them use quickplay until they
> reach a certain point (i.e. X number of hours played with each class on X
> number of stock maps). Valve could make it something to work towards - no
> access to the server browser until you've achieved all the minimum
> requirements to teach you the game, etc. Once you've reached that, the
> quickplay button goes away, and the server browser button appears.
>
> Let's get back to making server operators actually work at building regular
> server traffic again. None of this nefarious activity was ever an issue
> before the quickplay system was turned on, as it really didn't really help
> the guys who did it that much. Server operators that went to the enormous
> effort of building awesome gaming environments and consistently seeding
> their servers (you know, by actually playing on them until they filled up)
> were rewarded over time with players that favorited them and came back, over
> and over.
>
> If your community/servers cannot survive without quickplay, you honestly
> have to ask yourself if they deserve to. If you rely on random players that
> are SENT to you, as opposed to players you ATTRACT, then you are building a
> house of cards, plain and simple.
>
>
>
>
>
>
> On Sat, Aug 11, 2012 at 6:27 AM, Mart-Jan Reeuwijk <[email protected]>
> wrote:
>>
>> ?? Never see any ads on YT, oh, wait, I blocked them :)
>>
>> Same as for in-game adds, MOTD = disabled. No need to "read" them if one
>> doesn't: cheat, swear, abuse, grief, etc. And those that do, aren't reading
>> it either. They can "plaster" it with ads for all I care.
>>
>> As for the actual SUBJECT of this topic (its gone way off-topic with the
>> ads stuff), I think valve is already moving into the steam login required
>> for setting up/running servers. Altho I think they should set it up that
>> server owners can make a new steam account, and then request via web-page on
>> steam to add server functionality to it (for dedicated servers), after which
>> they can set up servers. That those should get linked to the owner's main
>> account and the communities steam group(s) should also be nice. Once that is
>> in place, a good "hammering" is possible.
>>
>> ________________________________
>> From: Sampson Rogers <[email protected]>
>>
>> To: Half-Life dedicated Win32 server mailing list
>> <[email protected]>
>> Sent: Saturday, 11 August 2012, 5:46
>>
>> Subject: Re: [hlds] Server Delisting, does it need some changes?
>>
>> I see no harm in servers running a MOTD ad that takes all of 1 click to
>> get past with no extra effort. There is absolutely nothing wrong with
>> supporting servers by clicking right past something you're not even required
>> to view. Look at places like Youtube, they have ads on nearly all of their
>> videos you have to wait a few seconds to get past and you can't tell me
>> Google needs more money. You can also disable HTML MOTD if you choose, that
>> sounds like a fair in between to me. No reason to punish communities that
>> provide a good gaming experience but also run ads on the MOTD to keep the
>> servers afloat. Nothing wrong with it at all. Other communities shouldn't be
>> frowned upon for needing a monetary hand in getting started or maintaining
>> their servers as long as they do things the right way, don't exploit their
>> users for only a quick buck and properly administrate their servers.
>>
>> The truth is, it is not always easy to get donations, even when you run a
>> solid community, especially starting out.
>>
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>
>
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