Ahhh okay. Thanks for the info.
On Aug 11, 2012 6:16 PM, "Todd Pettit" <[email protected]> wrote:

> You get $1.50 for every 1000 views. Its a company called pinion. If you
> have a solid server it should cover the operating cost of the server.
>
> ----- Original Message -----
> From: "Timothy Sadleir" <[email protected]>
> To: "Half-Life dedicated Win32 server mailing list" <
> [email protected]>
> Sent: Saturday, August 11, 2012 9:11:33 PM
> Subject: Re: [hlds] Server Delisting, does it need some changes?
>
>
>
>
> What are you guys talking about when you say ADs? Are we talking about
> those annoying servers that play AD videos in their MOTD? What the heck is
> the benefit of running those annoying things on your servers anyways? I
> don't understand...
> On Aug 11, 2012 5:30 PM, "Cameron Munroe" < [email protected] >
> wrote:
> >
> > My point is that if I chose to run Ads I shouldn't get ransacked by the
> email lists' High Priest. If I chose to run my server with ads so that I
> don't need to go to the steps of nighteam and it works then why does this
> email thread solely based on "ads." I for one don't like having to sell
> "donator rights" to my players just so that they can have above a 1.00 kd.
> >
> > Once again my point is that both ends of the stick can be used to stab
> you and you. So Stop making the thread all about you use "ads" then your
> BAD, as I am not. I simply have used something that worked best for us.
> >
> >
> > On Aug 11, 2012, at 3:35 PM, Todd Pettit wrote:
> >
> > > How about reporting clans who are actually in violation of Valves
> "Policy of Truth" instead of inciting a witch hunt of clans and steam
> groups more successful than yours.
> > >
> > > Nightteam and other clans may have crazy benefits for their members
> and they may be for sale too but they are not in violation of any policies
> and the members would be upset if you shut them down.
> > > Just cause you think something is abusive doesn't make it so. The
> players determine what is and is not abusive.
> > >
> > > There is a huge difference between running ADs and selling perks and
> admin rights than violating Valves policy of truth.
> > >
> > > Fake Clients, Bot Pings, Bot Avatars manipulate the quickplay system
> and fool newer players into thinking they are playing with humans.
> > > The player is never aware of this and it takes traffic away from
> servers who are obeying the policy.
> > >
> > > If you don't like Ads, perks and selling admin just don't do it. It is
> not abusive just cause you think it is. Stick to the policy, please.
> > >
> > >
> > > ----- Original Message -----
> > > From: "Daniel Barreiro" < [email protected] >
> > > To: "Half-Life dedicated Win32 server mailing list" <
> [email protected] >
> > > Sent: Saturday, August 11, 2012 2:25:11 PM
> > > Subject: Re: [hlds] Server Delisting, does it need some changes?
> > >
> > > How about this: we all go on a reporting spree of the abusive clans.
> > >
> > > On Sat, Aug 11, 2012 at 1:55 PM, Cameron Munroe
> > > < [email protected] > wrote:
> > >> Once again this conversation hits a wall, no one will talk and then
> we get
> > >> to revisit it in a week. Why don't we just hash through and finally
> get it
> > >> done and over with?
> > >>
> > >>
> > >>
> > >> On 8/11/2012 8:36 AM, Cameron Munroe wrote:
> > >>
> > >> If per say my servers ran on quickplay they wouldn't be full 24/7. It
> is a
> > >> general idea that quickplay is local and most people are in bed by
> 11:30 if
> > >> not earlier.
> > >>
> > >> The fact is that my community really doesn't need quickplay. It would
> > >> probably take my two ctf servers into the ground which frankly I
> don't care
> > >> about too much. The other 9 servers would still be here. Also when I
> mean
> > >> into the ground and I don't care, please don't give me the speal
> "since you
> > >> don't care about them that is why they aren't full and your a shitty
> > >> operator" I mean that it wouldn't kill me. I love my ctf servers and
> wish I
> > >> could draw more traffic to them.
> > >>
> > >> Your whole hype about ads seems to be about they are going to dry up
> and
> > >> die. It can also happen to donations. What if someone got a hold of
> all your
> > >> setup for donator rights and threw them into the ground. You would be
> bound
> > >> to lose a lot of your donators. Let say that idea is just too far out
> of
> > >> mind though, and another tf2 update breaks all donator rights. You
> tell me
> > >> then what?
> > >>
> > >> Both ads and donator rights can be abused. If you don't think donator
> rights
> > >> can be abused and are abused then please by god go look at nighteam's
> > >> donator rights. http://nighteam.com/index.php?do=premium
> > >>
> > >> For me I would rather not to give people donator rights like the
> above to
> > >> generate simple donations. Its not my cup of tea and I'm afraid of
> the above
> > >> being a slippery slope. I've also played on servers with this donator
> > >> rights where donators were gods and I and everyone else was nothing
> more
> > >> then there subjects. If they didn't like you then boom instant voteban
> > >> prompt. You head shot them 10+ time boom instant instant voteban.
> "Well
> > >> everyone voted for you?" Yeah, but that is because all the rest have
> been
> > >> trained to do so. The regulars.
> > >>
> > >> I for one want all my players on the same playing field. level, fair,
> fun.
> > >>
> > >> Yet if you look at most of the serves with the point of this topic
> "FAKE
> > >> CLIENTS" you will find that most have donator rights and ads. BOTH,
> so it
> > >> isn't a sole "ads" issue.
> > >>
> > >> Ban players under 100 hours from everything else on the internet.
> What if
> > >> they came along and said I hate standard ctf, cp, and the rest. They
> go
> > >> watch a vid and say "OMG SAXTON HALE!" I want to go play that, but
> they
> > >> can't because of your stupid block. Lets say they wanted to go play
> on a
> > >> server that they knew was fun from friends, but they can't as it
> doesn't
> > >> have godlike scores on quickplay? What then are you going to now
> force them
> > >> into a server they don't want, "yes."
> > >>
> > >> In all actuality, if you killed quickplay you probably would make and
> help
> > >> make my CTF servers even fill faster, as now my score on quickplay is
> next
> > >> to nothing. Though I have 9 other servers that have !hop so people
> would
> > >> begin to play on it more as they wouldn't just go to quickplay.
> > >>
> > >> Quickplay should instead be changed to benefit small communities that
> have
> > >> been verified.
> > >>
> > >> Though I agree with the fact that if you got rid of bad servers I
> agree that
> > >> no traffic will increase to me or other small communities, it will
> still all
> > >> go to valve and lotusclan.
> > >>
> > >> Please realize I'm only using the above communities as an example, no
> hard
> > >> feelings?
> > >>
> > >> On 8/11/2012 4:10 AM, E. Olsen wrote:
> > >>
> > >> I think that everyone has already overlooked the fact that Valve
> already has
> > >> in place the best method possible for weeding out poor servers - the
> server
> > >> score. If a player leaves a server quickly (which I have to think
> they will
> > >> with a bunch of fake clients, etc.) the score will decline over time,
> > >> allowing the cream to rise to the top.
> > >>
> > >> Again - I think the root of the problem here is quickplay itself.
> > >> Practically overnight, it has lulled new server operators into
> thinking that
> > >> filling servers is not only easy, but is (for the most part) Valve's
> > >> responsibility. It has also led to a rise in the use of fake
> > >> clients/illegitimate bots in an attempt to garner as much of that
> "easy
> > >> traffic" as possible. We've seen the effects of this every time there
> is a
> > >> hiccup or small change in the system, as this list lights up with
> complaints
> > >> of "quickplay is not working", or "quickplay no longer fills my
> servers",
> > >> etc. etc. Those complaints are invariably followed by calls for more
> action
> > >> against the bad players.
> > >>
> > >> Now, I'm all for taking action against the bad guys - the less of
> them the
> > >> better (for the players, that is). My point is, even if Valve were
> able to
> > >> rid the server list of every nefarious operators using these kinds of
> > >> cheats, it wouldn't increase most server operator's traffic one bit
> over
> > >> what you are already getting (which, if everyone who has their torch
> and
> > >> pitchfork out would admit, is the motivation behind these debates -
> everyone
> > >> wants the traffic those servers are getting).
> > >>
> > >> Looking at the other side of this debate, there's something to
> consider:
> > >>
> > >> 1. Would you actually WANT a player willing to buy admin right and/or
> those
> > >> premium "pay to win" benefits? I sure as hell wouldn't - that's one
> step up
> > >> from buying a hack, IMO. If they're willing to do that, they're
> willing to
> > >> exploit anything they can to win - no thanks.
> > >>
> > >> 2. I agree that getting people to donate early on is next to
> impossible. My
> > >> question is, than why would you? We went our first 9 months before
> accepting
> > >> a single dime in donations. Build the value FIRST in your community,
> and the
> > >> donations will come. If your next argument is that donations "dried
> up", so
> > >> I HAD to run ads, I would submit to you that you failed to maintain
> and
> > >> build the value in your community, and adding ads to your MOTD is not
> adding
> > >> to that value, it's simply using random player
> connections/impressions as a
> > >> means of keeping afloat. Will it pay your bills? Maybe...for a time,
> but
> > >> Pinion would not be the first net advertising channel to go under due
> to
> > >> poor sales conversions, and I doubt even the smallest fraction of
> players
> > >> exposed to those ads are in the "buying" frame of mind, and
> > >> click-thru/complete a purchase. Over time, Pinion's pool of
> advertisers may
> > >> (IMO) most likely dry up, eliminating that source of revenue. What is
> your
> > >> backup plan then?
> > >>
> > >> 3. In the end, there is a fix to all this, but most involved in this
> > >> conversation won't like it: Do away with quickplay for all but the
> newest
> > >> (i.e. less than 100 playing hours) players. In fact, let's disable the
> > >> server browser for new players, and only let them use quickplay until
> they
> > >> reach a certain point (i.e. X number of hours played with each class
> on X
> > >> number of stock maps). Valve could make it something to work towards
> - no
> > >> access to the server browser until you've achieved all the minimum
> > >> requirements to teach you the game, etc. Once you've reached that, the
> > >> quickplay button goes away, and the server browser button appears.
> > >>
> > >> Let's get back to making server operators actually work at building
> regular
> > >> server traffic again. None of this nefarious activity was ever an
> issue
> > >> before the quickplay system was turned on, as it really didn't really
> help
> > >> the guys who did it that much. Server operators that went to the
> enormous
> > >> effort of building awesome gaming environments and consistently
> seeding
> > >> their servers (you know, by actually playing on them until they
> filled up)
> > >> were rewarded over time with players that favorited them and came
> back, over
> > >> and over.
> > >>
> > >> If your community/servers cannot survive without quickplay, you
> honestly
> > >> have to ask yourself if they deserve to. If you rely on random
> players that
> > >> are SENT to you, as opposed to players you ATTRACT, then you are
> building a
> > >> house of cards, plain and simple.
> > >>
> > >>
> > >>
> > >>
> > >>
> > >>
> > >> On Sat, Aug 11, 2012 at 6:27 AM, Mart-Jan Reeuwijk <
> [email protected] >
> > >> wrote:
> > >>>
> > >>> ?? Never see any ads on YT, oh, wait, I blocked them :)
> > >>>
> > >>> Same as for in-game adds, MOTD = disabled. No need to "read" them if
> one
> > >>> doesn't: cheat, swear, abuse, grief, etc. And those that do, aren't
> reading
> > >>> it either. They can "plaster" it with ads for all I care.
> > >>>
> > >>> As for the actual SUBJECT of this topic (its gone way off-topic with
> the
> > >>> ads stuff), I think valve is already moving into the steam login
> required
> > >>> for setting up/running servers. Altho I think they should set it up
> that
> > >>> server owners can make a new steam account, and then request via
> web-page on
> > >>> steam to add server functionality to it (for dedicated servers),
> after which
> > >>> they can set up servers. That those should get linked to the owner's
> main
> > >>> account and the communities steam group(s) should also be nice. Once
> that is
> > >>> in place, a good "hammering" is possible.
> > >>>
> > >>> ________________________________
> > >>> From: Sampson Rogers < [email protected] >
> > >>>
> > >>> To: Half-Life dedicated Win32 server mailing list
> > >>> < [email protected] >
> > >>> Sent: Saturday, 11 August 2012, 5:46
> > >>>
> > >>> Subject: Re: [hlds] Server Delisting, does it need some changes?
> > >>>
> > >>> I see no harm in servers running a MOTD ad that takes all of 1 click
> to
> > >>> get past with no extra effort. There is absolutely nothing wrong with
> > >>> supporting servers by clicking right past something you're not even
> required
> > >>> to view. Look at places like Youtube, they have ads on nearly all of
> their
> > >>> videos you have to wait a few seconds to get past and you can't tell
> me
> > >>> Google needs more money. You can also disable HTML MOTD if you
> choose, that
> > >>> sounds like a fair in between to me. No reason to punish communities
> that
> > >>> provide a good gaming experience but also run ads on the MOTD to
> keep the
> > >>> servers afloat. Nothing wrong with it at all. Other communities
> shouldn't be
> > >>> frowned upon for needing a monetary hand in getting started or
> maintaining
> > >>> their servers as long as they do things the right way, don't exploit
> their
> > >>> users for only a quick buck and properly administrate their servers.
> > >>>
> > >>> The truth is, it is not always easy to get donations, even when you
> run a
> > >>> solid community, especially starting out.
> > >>>
> > >>> _______________________________________________
> > >>> To unsubscribe, edit your list preferences, or view the list
> archives,
> > >>> please visit:
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> > >>>
> > >>>
> > >>>
> > >>> _______________________________________________
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> > >>> please visit:
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> > >>>
> > >>
> > >>
> > >>
> > >> _______________________________________________
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> > >> please visit:
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> > >>
> > >>
> > >>
> > >>
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> > >> please visit:
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> > >>
> > >>
> > >>
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> > >> please visit:
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> > >>
> > >
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> > >
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> >
> >
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