If it happens in just one specific spot, that'd be the intended effect as
the spot's ceiling is too low to successfully teleport a player, thus
auto-destroying the exit and any level upgrades associated with it.

But if it's happening everywhere on every map (not likely)...

On Thu, Sep 6, 2012 at 4:53 PM, Todd Pettit <[email protected]> wrote:

> Um.... teleporters self destruct now for no apparent reason.
>
>
> ----- Original Message -----
> From: "Essay Tew Phaun" <[email protected]>
> To: "Half-Life dedicated Win32 server mailing list" <
> [email protected]>
> Sent: Thursday, September 6, 2012 5:39:22 PM
> Subject: Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released
>
>
> Yeah, can you fill us in on a little details of what the performance
> improvements were?
>
>
> Thanks
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