If it happens in just one specific spot, that'd be the intended effect as the spot's ceiling is too low to successfully teleport a player, thus auto-destroying the exit and any level upgrades associated with it.
But if it's happening everywhere on every map (not likely)... On Thu, Sep 6, 2012 at 4:53 PM, Todd Pettit <[email protected]> wrote: > Um.... teleporters self destruct now for no apparent reason. > > > ----- Original Message ----- > From: "Essay Tew Phaun" <[email protected]> > To: "Half-Life dedicated Win32 server mailing list" < > [email protected]> > Sent: Thursday, September 6, 2012 5:39:22 PM > Subject: Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released > > > Yeah, can you fill us in on a little details of what the performance > improvements were? > > > Thanks > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >
_______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

