It happened on Barnblitz

----- Original Message -----
From: "wickedplayer494 ." <[email protected]>
To: "Half-Life dedicated Win32 server mailing list" 
<[email protected]>
Sent: Thursday, September 6, 2012 6:12:54 PM
Subject: Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released


Some custom maps are like that for some reason (map maker negligence?) when 
there's adequate space in HU and the exit still destroys. Thankfully, not all 
custom maps are like that. 


On Thu, Sep 6, 2012 at 5:10 PM, Todd Pettit < [email protected] > wrote: 


It was happening in all locations. It did not happen again after the level 
changed. 


----- Original Message ----- 
From: "wickedplayer494 ." < [email protected] > 
To: "Half-Life dedicated Win32 server mailing list" < 
[email protected] > 


Sent: Thursday, September 6, 2012 5:57:23 PM 
Subject: Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released 


If it happens in just one specific spot, that'd be the intended effect as the 
spot's ceiling is too low to successfully teleport a player, thus 
auto-destroying the exit and any level upgrades associated with it. 


But if it's happening everywhere on every map (not likely)... 


On Thu, Sep 6, 2012 at 4:53 PM, Todd Pettit < [email protected] > wrote: 


Um.... teleporters self destruct now for no apparent reason. 




----- Original Message ----- 
From: "Essay Tew Phaun" < [email protected] > 
To: "Half-Life dedicated Win32 server mailing list" < 
[email protected] > 
Sent: Thursday, September 6, 2012 5:39:22 PM 
Subject: Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released 


Yeah, can you fill us in on a little details of what the performance 
improvements were? 


Thanks 


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