It was happening in all locations. It did not happen again after the level changed.
----- Original Message ----- From: "wickedplayer494 ." <[email protected]> To: "Half-Life dedicated Win32 server mailing list" <[email protected]> Sent: Thursday, September 6, 2012 5:57:23 PM Subject: Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released If it happens in just one specific spot, that'd be the intended effect as the spot's ceiling is too low to successfully teleport a player, thus auto-destroying the exit and any level upgrades associated with it. But if it's happening everywhere on every map (not likely)... On Thu, Sep 6, 2012 at 4:53 PM, Todd Pettit < [email protected] > wrote: Um.... teleporters self destruct now for no apparent reason. ----- Original Message ----- From: "Essay Tew Phaun" < [email protected] > To: "Half-Life dedicated Win32 server mailing list" < [email protected] > Sent: Thursday, September 6, 2012 5:39:22 PM Subject: Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released Yeah, can you fill us in on a little details of what the performance improvements were? Thanks _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

