It was happening in all locations. It did not happen again after the level 
changed.

----- Original Message -----
From: "wickedplayer494 ." <[email protected]>
To: "Half-Life dedicated Win32 server mailing list" 
<[email protected]>
Sent: Thursday, September 6, 2012 5:57:23 PM
Subject: Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released


If it happens in just one specific spot, that'd be the intended effect as the 
spot's ceiling is too low to successfully teleport a player, thus 
auto-destroying the exit and any level upgrades associated with it. 


But if it's happening everywhere on every map (not likely)... 


On Thu, Sep 6, 2012 at 4:53 PM, Todd Pettit < [email protected] > wrote: 


Um.... teleporters self destruct now for no apparent reason. 




----- Original Message ----- 
From: "Essay Tew Phaun" < [email protected] > 
To: "Half-Life dedicated Win32 server mailing list" < 
[email protected] > 
Sent: Thursday, September 6, 2012 5:39:22 PM 
Subject: Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released 


Yeah, can you fill us in on a little details of what the performance 
improvements were? 


Thanks 


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