Single player at a time.  The thing is, the pings don't spike.

On Thu, Sep 6, 2012 at 7:52 PM, Russell Smith <[email protected]>wrote:

> Sacrifices must be made for the sake of performance.  In this case perhaps
> performance was sacrificed for performance.
>
> What are the lag spikes like?  The whole server or individual players at a
> time?
>
>
> On 06.09.2012 16:46, Daniel Barreiro wrote:
>
>> The performance improvements include causing everyone on all my
>> servers who rarely lag, to have lag spikes every 5 minutes.
>>
>> On Thu, Sep 6, 2012 at 6:37 PM, Bruno Garcia <[email protected]
>> [17]> wrote:
>>
>>  What do the "Performance improvements" include?
>>>
>>> On Thu, Sep 6, 2012 at 7:33 PM, Todd Pettit <[email protected]
>>> [15]> wrote:
>>>
>>>  It happened on Barnblitz
>>>>
>>>> ----- Original Message -----
>>>> From: "wickedplayer494 ." <[email protected] [1]>
>>>> To: "Half-Life dedicated Win32 server mailing list"
>>>> <[email protected] [2]>
>>>>
>>>> Sent: Thursday, September 6, 2012 6:12:54 PM
>>>> Subject: Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates
>>>> released
>>>>
>>>> Some custom maps are like that for some reason (map maker
>>>> negligence?) when theres adequate space in HU and the exit still
>>>>
>>>> destroys. Thankfully, not all custom maps are like that.
>>>>
>>>> On Thu, Sep 6, 2012 at 5:10 PM, Todd Pettit <
>>>> [email protected] [3] > wrote:
>>>>
>>>> It was happening in all locations. It did not happen again after
>>>> the level changed.
>>>>
>>>> ----- Original Message -----
>>>> From: "wickedplayer494 ." < [email protected] [4] >
>>>> To: "Half-Life dedicated Win32 server mailing list" <
>>>> [email protected] [5] >
>>>>
>>>> Sent: Thursday, September 6, 2012 5:57:23 PM
>>>> Subject: Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates
>>>> released
>>>>
>>>> If it happens in just one specific spot, thatd be the intended
>>>> effect as the spots ceiling is too low to successfully teleport a
>>>>
>>>> player, thus auto-destroying the exit and any level upgrades
>>>> associated with it.
>>>>
>>>> But if its happening everywhere on every map (not likely)...
>>>>
>>>>
>>>> On Thu, Sep 6, 2012 at 4:53 PM, Todd Pettit <
>>>> [email protected] [6] > wrote:
>>>>
>>>> Um.... teleporters self destruct now for no apparent reason.
>>>>
>>>> ----- Original Message -----
>>>> From: "Essay Tew Phaun" < [email protected] [7] >
>>>> To: "Half-Life dedicated Win32 server mailing list" <
>>>> [email protected] [8] >
>>>> Sent: Thursday, September 6, 2012 5:39:22 PM
>>>> Subject: Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates
>>>> released
>>>>
>>>> Yeah, can you fill us in on a little details of what the
>>>> performance improvements were?
>>>>
>>>> Thanks
>>>>
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>>>
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>>
>>
>>
>> Links:
>> ------
>> [1] mailto:wickedplayer494@gmail.**com <[email protected]>
>> [2] mailto:hlds@list.**valvesoftware.com <[email protected]>
>> [3] mailto:[email protected]
>> [4] mailto:wickedplayer494@gmail.**com <[email protected]>
>> [5] mailto:hlds@list.**valvesoftware.com <[email protected]>
>> [6] mailto:[email protected]
>> [7] mailto:[email protected]
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>> [9] 
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>
>
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