I've too have been getting crashes on two of our servers since the update. Perhaps these crashes are related to the performance changes made? Below are the log entries one of the server just before the server went offline and wouldn't recover on it's own without a restart:
L 09/07/2012 - 13:55:38: "Red Dragon<113><STEAM_0:0:53020029><>" triggered "airshot_flare" L 09/07/2012 - 13:55:38: Engine error: ED_Alloc: no free edicts The other server crashed on mapchange. Nothing on these servers has changed in months, other than upgrading SourceMod after the MvM update 2+ weeks ago, so I can only assume it's related to the update because the crashes began about an hour after yesterday's update. Both servers run custom maps that have until now worked perfectly. Any thoughts or ideas would be appreciated.. Mike _____ From: [email protected] [mailto:[email protected]] On Behalf Of Essay Tew Phaun Sent: Friday, September 07, 2012 4:47 AM To: [email protected]; Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Replays and server crash on level change Well, we have replays disabled and still have clients crashing on map change. Though, it kind of sounds like different issues.
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