Yep  - this is definitely related to the "performance increase" update, as
a ton of our custom payload maps that were completely stable prior to the
update are now crashing.

On Sat, Sep 8, 2012 at 3:59 PM, 1nsane <[email protected]> wrote:

> I'm getting the no free edict crashes as well.
>
> On Sat, Sep 8, 2012 at 11:45 AM, Mike Vail <[email protected]> wrote:
>
>> **
>>
>> Thank you so much ics!!!! It’s odd that this started right after the
>> update. I wonder if the entity count was set even lower than before? What’s
>> even more odd is that their. was only 19 players in my server the last time
>> it crashed. L****
>>
>> ** **
>>
>> Thanks again, hopefully Valve is reading this and someday takes a look at
>> it.****
>>
>> ** **
>>
>> Best regards and have a good weekend,****
>>
>> Mike****
>>
>> ** **
>>  ------------------------------
>>
>> *From:* **[email protected]** [mailto:**
>> [email protected]**] *On Behalf Of *ics
>> *Sent:* Friday, September 07, 2012 9:14 PM
>> *To:* **Half-Life dedicated Win32 server mailing list**
>> *Subject:* Re: [hlds] Server Crashes Since Yesterday's Update****
>>
>> ** **
>>
>> Something is creating too many entities on your server. And limit is
>> 2047. When one more is created, boom. Someplugins you run, some maps you
>> have and also players what they wear. Could be that they have 9 unusual
>> hats on a single class and so on due to that bug. Server with 32 slots is
>> having issues earlier than 24 slot. You can check the entity count by doing
>> report_entities to server console. Note that the entities count is dynamic
>> and changes depending from map, players count, what players wear and how
>> much spam is in the air.
>> .
>> -ics
>>
>> ----- Alkuperäinen viesti -----
>> > I've too have been getting crashes on two of our servers since the
>> > update. Perhaps these crashes are related to the performance changes
>> > made? Below are the log entries one of the server just before the
>> server
>> > went offline and wouldn't recover on it's own without a restart:
>> >
>> >
>> >
>> > L 09/07/2012 - 13:55:38: "Red Dragon<113><STEAM_0:0:53020029><>"
>> > triggered "airshot_flare"
>> >
>> > L 09/07/2012 - 13:55:38: Engine error: ED_Alloc: no free edicts
>> >
>> >
>> >
>> > The other server crashed on mapchange. Nothing on these servers has
>> > changed in months, other than upgrading SourceMod after the MvM update
>> > 2+ weeks ago, so I can only assume it's related to the update because
>> > the crashes began about an hour after yesterday's update.
>> >
>> >
>> >
>> > Both servers run custom maps that have until now worked perfectly.
>> >
>> >
>> >
>> > Any thoughts or ideas would be appreciated..
>> >
>> > Mike
>> >
>> >
>> >
>> >     _____
>> >
>> > From: [email protected]
>> > [mailto:[email protected]<[email protected]>]
>> On Behalf Of Essay Tew Phaun
>> > Sent: Friday, September 07, 2012 4:47 AM
>> > To: [email protected]; **Half-Life dedicated Win32 server mailing
>> list**
>> > Subject: Re: [hlds] Replays and server crash on level change
>> >
>> >
>> >
>> > Well, we have replays disabled and still have clients crashing on map
>> > change. Though, it kind of sounds like different issues.
>> > ****
>>
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>
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