Yep - this is definitely related to the "performance increase" update, as a ton of our custom payload maps that were completely stable prior to the update are now crashing.
On Sat, Sep 8, 2012 at 3:59 PM, 1nsane <[email protected]> wrote: > I'm getting the no free edict crashes as well. > > On Sat, Sep 8, 2012 at 11:45 AM, Mike Vail <[email protected]> wrote: > >> ** >> >> Thank you so much ics!!!! It’s odd that this started right after the >> update. I wonder if the entity count was set even lower than before? What’s >> even more odd is that their. was only 19 players in my server the last time >> it crashed. L**** >> >> ** ** >> >> Thanks again, hopefully Valve is reading this and someday takes a look at >> it.**** >> >> ** ** >> >> Best regards and have a good weekend,**** >> >> Mike**** >> >> ** ** >> ------------------------------ >> >> *From:* **[email protected]** [mailto:** >> [email protected]**] *On Behalf Of *ics >> *Sent:* Friday, September 07, 2012 9:14 PM >> *To:* **Half-Life dedicated Win32 server mailing list** >> *Subject:* Re: [hlds] Server Crashes Since Yesterday's Update**** >> >> ** ** >> >> Something is creating too many entities on your server. And limit is >> 2047. When one more is created, boom. Someplugins you run, some maps you >> have and also players what they wear. Could be that they have 9 unusual >> hats on a single class and so on due to that bug. Server with 32 slots is >> having issues earlier than 24 slot. You can check the entity count by doing >> report_entities to server console. Note that the entities count is dynamic >> and changes depending from map, players count, what players wear and how >> much spam is in the air. >> . >> -ics >> >> ----- Alkuperäinen viesti ----- >> > I've too have been getting crashes on two of our servers since the >> > update. Perhaps these crashes are related to the performance changes >> > made? Below are the log entries one of the server just before the >> server >> > went offline and wouldn't recover on it's own without a restart: >> > >> > >> > >> > L 09/07/2012 - 13:55:38: "Red Dragon<113><STEAM_0:0:53020029><>" >> > triggered "airshot_flare" >> > >> > L 09/07/2012 - 13:55:38: Engine error: ED_Alloc: no free edicts >> > >> > >> > >> > The other server crashed on mapchange. Nothing on these servers has >> > changed in months, other than upgrading SourceMod after the MvM update >> > 2+ weeks ago, so I can only assume it's related to the update because >> > the crashes began about an hour after yesterday's update. >> > >> > >> > >> > Both servers run custom maps that have until now worked perfectly. >> > >> > >> > >> > Any thoughts or ideas would be appreciated.. >> > >> > Mike >> > >> > >> > >> > _____ >> > >> > From: [email protected] >> > [mailto:[email protected]<[email protected]>] >> On Behalf Of Essay Tew Phaun >> > Sent: Friday, September 07, 2012 4:47 AM >> > To: [email protected]; **Half-Life dedicated Win32 server mailing >> list** >> > Subject: Re: [hlds] Replays and server crash on level change >> > >> > >> > >> > Well, we have replays disabled and still have clients crashing on map >> > change. Though, it kind of sounds like different issues. >> > **** >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > >
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