Thank you so much ics!!!! Its odd that this started right after the update. I wonder if the entity count was set even lower than before? Whats even more odd is that their. was only 19 players in my server the last time it crashed. :-(
Thanks again, hopefully Valve is reading this and someday takes a look at it. Best regards and have a good weekend, Mike _____ From: [email protected] [mailto:[email protected]] On Behalf Of ics Sent: Friday, September 07, 2012 9:14 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Server Crashes Since Yesterday's Update Something is creating too many entities on your server. And limit is 2047. When one more is created, boom. Someplugins you run, some maps you have and also players what they wear. Could be that they have 9 unusual hats on a single class and so on due to that bug. Server with 32 slots is having issues earlier than 24 slot. You can check the entity count by doing report_entities to server console. Note that the entities count is dynamic and changes depending from map, players count, what players wear and how much spam is in the air. . -ics ----- Alkuperäinen viesti ----- > I've too have been getting crashes on two of our servers since the > update. Perhaps these crashes are related to the performance changes > made? Below are the log entries one of the server just before the server > went offline and wouldn't recover on it's own without a restart: > > > > L 09/07/2012 - 13:55:38: "Red Dragon<113><STEAM_0:0:53020029><>" > triggered "airshot_flare" > > L 09/07/2012 - 13:55:38: Engine error: ED_Alloc: no free edicts > > > > The other server crashed on mapchange. Nothing on these servers has > changed in months, other than upgrading SourceMod after the MvM update > 2+ weeks ago, so I can only assume it's related to the update because > the crashes began about an hour after yesterday's update. > > > > Both servers run custom maps that have until now worked perfectly. > > > > Any thoughts or ideas would be appreciated.. > > Mike > > > > _____ > > From: [email protected] > [mailto:[email protected]] On Behalf Of Essay Tew Phaun > Sent: Friday, September 07, 2012 4:47 AM > To: [email protected]; Half-Life dedicated Win32 server mailing list > Subject: Re: [hlds] Replays and server crash on level change > > > > Well, we have replays disabled and still have clients crashing on map > change. Though, it kind of sounds like different issues. >
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