I'm getting the no free edict crashes as well.

On Sat, Sep 8, 2012 at 11:45 AM, Mike Vail <teamb...@comcast.net> wrote:

> **
>
> Thank you so much ics!!!! It’s odd that this started right after the
> update. I wonder if the entity count was set even lower than before? What’s
> even more odd is that their. was only 19 players in my server the last time
> it crashed. L****
>
> ** **
>
> Thanks again, hopefully Valve is reading this and someday takes a look at
> it.****
>
> ** **
>
> Best regards and have a good weekend,****
>
> Mike****
>
> ** **
>  ------------------------------
>
> *From:* **hlds-boun...@list.valvesoftware.com** [mailto:**
> hlds-boun...@list.valvesoftware.com**] *On Behalf Of *ics
> *Sent:* Friday, September 07, 2012 9:14 PM
> *To:* **Half-Life dedicated Win32 server mailing list**
> *Subject:* Re: [hlds] Server Crashes Since Yesterday's Update****
>
> ** **
>
> Something is creating too many entities on your server. And limit is 2047.
> When one more is created, boom. Someplugins you run, some maps you have and
> also players what they wear. Could be that they have 9 unusual hats on a
> single class and so on due to that bug. Server with 32 slots is having
> issues earlier than 24 slot. You can check the entity count by doing
> report_entities to server console. Note that the entities count is dynamic
> and changes depending from map, players count, what players wear and how
> much spam is in the air.
> .
> -ics
>
> ----- Alkuperäinen viesti -----
> > I've too have been getting crashes on two of our servers since the
> > update. Perhaps these crashes are related to the performance changes
> > made? Below are the log entries one of the server just before the server
> > went offline and wouldn't recover on it's own without a restart:
> >
> >
> >
> > L 09/07/2012 - 13:55:38: "Red Dragon<113><STEAM_0:0:53020029><>"
> > triggered "airshot_flare"
> >
> > L 09/07/2012 - 13:55:38: Engine error: ED_Alloc: no free edicts
> >
> >
> >
> > The other server crashed on mapchange. Nothing on these servers has
> > changed in months, other than upgrading SourceMod after the MvM update
> > 2+ weeks ago, so I can only assume it's related to the update because
> > the crashes began about an hour after yesterday's update.
> >
> >
> >
> > Both servers run custom maps that have until now worked perfectly.
> >
> >
> >
> > Any thoughts or ideas would be appreciated..
> >
> > Mike
> >
> >
> >
> >     _____
> >
> > From: hlds-boun...@list.valvesoftware.com
> > [mailto:hlds-boun...@list.valvesoftware.com<hlds-boun...@list.valvesoftware.com>]
> On Behalf Of Essay Tew Phaun
> > Sent: Friday, September 07, 2012 4:47 AM
> > To: gamersex...@shaw.ca; **Half-Life dedicated Win32 server mailing list
> **
> > Subject: Re: [hlds] Replays and server crash on level change
> >
> >
> >
> > Well, we have replays disabled and still have clients crashing on map
> > change. Though, it kind of sounds like different issues.
> > ****
>
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