You mean this?

https://support.steampowered.com/kb_article.php?ref=6656-IAZN-7933

On Tue, Oct 9, 2012 at 5:51 PM, Brendan Cosman
<[email protected]> wrote:
> Hi,
>
> Can we please have documentation on how to setup a proper tour of duty on an 
> unofficial server. According to http://www.teamfortress.com/post.php?id=8985 
> "Remember: as always, loot is the only difference between MvM on the 
> unofficial "Boot Camp" server and official "Mann Up" servers. Otherwise the 
> gameplay is identical." but we don't have documentation on how to configure a 
> server to run the tour of duty.
>
> I last requested this on 5 September, I've included a copy of that request 
> below.
>
> Regards,
> Brendan.
>
> -----
>
> Hi,
>
> We still don't seem to have documentation on how to properly setup an MvM 
> server with an advanced map rotation. We can use the map.cfg files to change 
> the popfile, but at best that gives us one advanced mode per map per host 
> (not even per server), rather than allowing us to rotate through all 6 
> advanced modes.
>
> We'd like to support your new game mode properly and in a professional 
> manner, but we need documentation on how to do it.
>
> (Also, playing MannUp mode with 200+ ping is horrible, we'd love to run some 
> Australian servers for you - we do it for EA's play for free titles Heroes & 
> BFP4F)
>
> Regards,
> Brendan.
>
> -----
>
>
> ----- Original Message -----
> From: "Eric Smith" <[email protected]>
> To: "Half-Life dedicated Win32 server mailing list" 
> <[email protected]>, "Half-Life dedicated Linux server mailing 
> list" <[email protected]>, 
> "[email protected]" <[email protected]>
> Sent: Wednesday, 10 October, 2012 7:37:16 AM GMT +10:00 Brisbane
> Subject: [hlds] Mandatory Team Fortress 2 update released
>
> We've released a mandatory update for Team Fortress 2. The notes for the 
> update are below.
>
> -Eric
>
> ------------------------------
>
> Source Engine Changes (TF2, DoD:S, HL2:DM)
> - Fixed HTTP downloads on Mac not sending an HTTP referer
>
> Team Fortress 2
> - Updated materials/models for the Champ Stamp, King of Scotland Cape, 
> Stovepipe Sniper Shako, and Freedom Staff
> - Fixed a server crash that could occur if a Spy was disguised holding the 
> Gunslinger
> - Fixed the Lacking Moral Fiber Mask being tagged as a misc item instead of a 
> hat
> - Fixed the Gunslinger not accepting "Sappers Removed" strange parts
> - Overhealed players that are bleeding or on fire can now pickup healthkits 
> to remove these conditions
> - Added tf_dingalingaling_repeat_delay (default 0) which limits how often the 
> dingalingaling sound can play
> - Removed outdated tip about the Spy's Enforcer
> - Updated the localization files
> - Vote system
>    - Allow kicking of connected players that haven't joined a team in Mann 
> vs. Machine
>    - Added sv_vote_issue_kick_spectators_mvm (default 0) which allows players 
> to kick anyone that isn't team invaders, as long as they've passed the 
> sv_vote_issue_kick_min_connect_time_mvm timer, if enabled
> - Mann vs. Machine
>    - Added two new tours of duty, each with new unique loot:
>       - Operation Oil Spill, with 6 new intermediate skill missions
>       - Operation Gear Grinder, with 3 new expert skill missions
>    - If a player connects to a MvM game through matchmaking and loses their 
> connection, their spot will be held for a brief duration and they will be 
> given a chance to reconnect
>    - After victory on a Mann Up server, the players will be put into a lobby 
> together.
>    - Improved matchmaking searching status screen
>  - Mann vs. Machine balance changes:
>    - Explosive Headshots
>       - damage is now 150 regardless of upgrade level
>       - damage is done in one tick instead of the previous six
>       - added a slowing effect based on upgrade level (50%-80% slow, 2-4 
> second duration)
>       - radius still scales with upgrade level (unchanged)
>    - Marked For Death duration reduced to 7 seconds from 15 seconds when the 
> target is a giant robot
>    - Reduced the "effect bar recharge rate increased" upgrade from 20% 
> increments with an 80% cap to 15% increments with a 60% cap
>
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