Unless there is a cvar to change it, you must use the default and edit it accordingly with notepad.
On Tue, Oct 9, 2012 at 8:22 PM, Brendan Cosman <[email protected]> wrote: > Hi, > > Unless I'm missing something, nothing in that article explains how to have an > unofficial MvM server rotate through a series of different maps with > appropriate popfiles. > > tf_mvm_missioncycle.res appears to have changed in today's patch, but I'm > still unsure how to tell a TF2 server to use a specific mission cycle. > > Also, that file appears to be per install, not per server instance, which is > surprising considering all other configuration files are per-instance. > > The only information I can find by searching the archive of this list is this > statement before MvM was released by Fletcher that the file was self > explanatory. I've asked this question on this list a few times and so far > we've been unable to find the actual answer. > > Regards, > Brendan. > > > ----- Original Message ----- > From: "DontWannaName!" <[email protected]> > To: "Half-Life dedicated Win32 server mailing list" > <[email protected]> > Sent: Wednesday, 10 October, 2012 12:28:35 PM GMT +10:00 Brisbane > Subject: Re: [hlds] Mandatory Team Fortress 2 update released > > You mean this? > > https://support.steampowered.com/kb_article.php?ref=6656-IAZN-7933 > > On Tue, Oct 9, 2012 at 5:51 PM, Brendan Cosman > <[email protected]> wrote: >> Hi, >> >> Can we please have documentation on how to setup a proper tour of duty on an >> unofficial server. According to http://www.teamfortress.com/post.php?id=8985 >> "Remember: as always, loot is the only difference between MvM on the >> unofficial "Boot Camp" server and official "Mann Up" servers. Otherwise the >> gameplay is identical." but we don't have documentation on how to configure >> a server to run the tour of duty. >> >> I last requested this on 5 September, I've included a copy of that request >> below. >> >> Regards, >> Brendan. >> >> ----- >> >> Hi, >> >> We still don't seem to have documentation on how to properly setup an MvM >> server with an advanced map rotation. We can use the map.cfg files to change >> the popfile, but at best that gives us one advanced mode per map per host >> (not even per server), rather than allowing us to rotate through all 6 >> advanced modes. >> >> We'd like to support your new game mode properly and in a professional >> manner, but we need documentation on how to do it. >> >> (Also, playing MannUp mode with 200+ ping is horrible, we'd love to run some >> Australian servers for you - we do it for EA's play for free titles Heroes & >> BFP4F) >> >> Regards, >> Brendan. >> >> ----- >> >> >> ----- Original Message ----- >> From: "Eric Smith" <[email protected]> >> To: "Half-Life dedicated Win32 server mailing list" >> <[email protected]>, "Half-Life dedicated Linux server mailing >> list" <[email protected]>, >> "[email protected]" <[email protected]> >> Sent: Wednesday, 10 October, 2012 7:37:16 AM GMT +10:00 Brisbane >> Subject: [hlds] Mandatory Team Fortress 2 update released >> >> We've released a mandatory update for Team Fortress 2. The notes for the >> update are below. >> >> -Eric >> >> ------------------------------ >> >> Source Engine Changes (TF2, DoD:S, HL2:DM) >> - Fixed HTTP downloads on Mac not sending an HTTP referer >> >> Team Fortress 2 >> - Updated materials/models for the Champ Stamp, King of Scotland Cape, >> Stovepipe Sniper Shako, and Freedom Staff >> - Fixed a server crash that could occur if a Spy was disguised holding the >> Gunslinger >> - Fixed the Lacking Moral Fiber Mask being tagged as a misc item instead of >> a hat >> - Fixed the Gunslinger not accepting "Sappers Removed" strange parts >> - Overhealed players that are bleeding or on fire can now pickup healthkits >> to remove these conditions >> - Added tf_dingalingaling_repeat_delay (default 0) which limits how often >> the dingalingaling sound can play >> - Removed outdated tip about the Spy's Enforcer >> - Updated the localization files >> - Vote system >> - Allow kicking of connected players that haven't joined a team in Mann >> vs. Machine >> - Added sv_vote_issue_kick_spectators_mvm (default 0) which allows >> players to kick anyone that isn't team invaders, as long as they've passed >> the sv_vote_issue_kick_min_connect_time_mvm timer, if enabled >> - Mann vs. Machine >> - Added two new tours of duty, each with new unique loot: >> - Operation Oil Spill, with 6 new intermediate skill missions >> - Operation Gear Grinder, with 3 new expert skill missions >> - If a player connects to a MvM game through matchmaking and loses their >> connection, their spot will be held for a brief duration and they will be >> given a chance to reconnect >> - After victory on a Mann Up server, the players will be put into a lobby >> together. >> - Improved matchmaking searching status screen >> - Mann vs. Machine balance changes: >> - Explosive Headshots >> - damage is now 150 regardless of upgrade level >> - damage is done in one tick instead of the previous six >> - added a slowing effect based on upgrade level (50%-80% slow, 2-4 >> second duration) >> - radius still scales with upgrade level (unchanged) >> - Marked For Death duration reduced to 7 seconds from 15 seconds when the >> target is a giant robot >> - Reduced the "effect bar recharge rate increased" upgrade from 20% >> increments with an 80% cap to 15% increments with a 60% cap >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

