As for "server" accounts, why not have a "hardlinked" server account to ones 
main account. like main login is then "mysuperawsomeusername" and the server 
login "mysuperawsomeusername.server" or w/e that only can be used to 
download/update/run servers, and can have multiple logins. With that one having 
a separate password, any security concerns on the accounts is mitigated, as 
that cannot be abused, and server owners can still use normally their account 
in the client.

The creation of such "hardlinked" account can be arranged via a steam form if 
logged on on steam etc, so naming conflicts can be solved right away.



>________________________________
> From: Ryan Martin <[email protected]>
>To: Half-Life dedicated Win32 server mailing list 
><[email protected]> 
>Sent: Friday, 6 July 2012, 2:56
>Subject: Re: [hlds] Mandatory Team Fortress 2 Update Released
> 
>
>I love the 16 minute warning between "update coming" and "mandatory update 
>released". Some might say it's pointless to announce update coming then 
>release it in that span. Some may say "why not just send the impending mand. 
>update notice in the morning or yesterdayas to give enough time to actually 
>know to be ready to reboot my server or make sure it took properly"
>I say no. Nonsense. Why be prepared for anything in the world of valve<3
>
>
>On Thu, Jul 5, 2012 at 8:45 PM, Eric Smith <[email protected]> wrote:
>
>We've released a mandatory update to Team Fortress 2. The notes for the update 
>are below.
>>
>>-Eric
>>
>>------------------------------
>>
>>Team Fortress 2
>>- Added new options for Pyrovision to the Advanced Options dialog
>>   - Added enable/disable for the HUD border
>>   - Added the ability to make the HUD border static
>>   - Added the ability to turn off the skybox depth of field
>>- Fixed The Sandvich and The Buffalo Steak Sandvich using the wrong models 
>>when thrown
>>- Fixed not seeing the blue team skin for the Robot Chicken Hat
>>- Fixed not seeing team colors on the sleeves for The Equalizer and The 
>>Escape Plan
>>- Fixed The Escape Plan allowing medic calls
>>- Fixed The Beggar's Bazooka exploding on random targets in the world when 
>>overloading
>>- Fixed The Hitman's Heatmaker bodyshot damage penalty affecting the Sniper's 
>>other weapons
>>- Fixed The Amputator's radius heal effect applying to players who have The 
>>Escape Plan deployed
>>- Fixed the Rainblower taunt attacking players through walls
>>- Optimized the Rainblower taunt particles
>>- Updated Sd_Doomsday
>>   - Fixed rocket lid staying open sometimes after a player drops the 
>>Australium on the lift
>>   - Fixed case where the lift could continue traveling up when a player with 
>>the Australium died at the same time he touched the lift
>>- Updated the localization files
>>- Updated the gamehaptics file:
>>   - Added recoil/reload/draw/crit forces for the Baby Face's Blaster
>>   - Added new recoil forces for The Beggar's Bazooka, The Cleaner's Carbine, 
>>The Hitman's Heatmaker, The Pretty Boy's Pocket Pistol and The Scorch Shot
>>   - Added more detail to the reloads for the Scattergun, the Baby Face's 
>>Blaster, the SMG, and The Cleaner's Carbine
>>
>>
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>>
>
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>
>
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