Except clients usually don't force updates if a player is currently playing.

On 11/20/2012 8:14 PM, wickedplayer494 . wrote:
All updates are mandatory (for clients, at least). The mandatory/optional flag only applies to servers.

On Tue, Nov 20, 2012 at 7:13 PM, BOOM! Gaming Support <[email protected] <mailto:[email protected]>> wrote:

    Sorry Ross,  I just sent a message too. Didn't mean to duplicate
    yours. Glad
    it wasn't just me.. This appears to be a mandatory update. My
    servers are
    draining.

    -----Original Message-----
    From: [email protected]
    <mailto:[email protected]>
    [mailto:[email protected]
    <mailto:[email protected]>] On Behalf Of Ross
    Bemrose
    Sent: Tuesday, November 20, 2012 5:09 PM
    To: Half-Life Linux dedicated server mailing list; Half-Life Windows
    dedicated server mailing
    Subject: [hlds] Optional Update?

    I just saw my TF2 client update and spotted these update notes on the
    TF2 blog:

    Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2:
    Deathmatch have been released. The updates will be applied
    automatically
    when your Steam client is restarted. The major changes include:

    - Source Engine Changes (TF2, DoD:S, HL2:DM)
    * Fixed a client crash in the sound emitter

    - Team Fortress 2
    * Fixed a dedicated server hang in bot pathfinding
    * Fixed the tf_zombie entity crashing some servers

    I assume that this is an optional update, since my server didn't
    auto-update.

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