Except clients usually don't force updates if a player is currently playing.
On 11/20/2012 8:14 PM, wickedplayer494 . wrote:
All updates are mandatory (for clients, at least). The
mandatory/optional flag only applies to servers.
On Tue, Nov 20, 2012 at 7:13 PM, BOOM! Gaming Support
<[email protected] <mailto:[email protected]>> wrote:
Sorry Ross, I just sent a message too. Didn't mean to duplicate
yours. Glad
it wasn't just me.. This appears to be a mandatory update. My
servers are
draining.
-----Original Message-----
From: [email protected]
<mailto:[email protected]>
[mailto:[email protected]
<mailto:[email protected]>] On Behalf Of Ross
Bemrose
Sent: Tuesday, November 20, 2012 5:09 PM
To: Half-Life Linux dedicated server mailing list; Half-Life Windows
dedicated server mailing
Subject: [hlds] Optional Update?
I just saw my TF2 client update and spotted these update notes on the
TF2 blog:
Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2:
Deathmatch have been released. The updates will be applied
automatically
when your Steam client is restarted. The major changes include:
- Source Engine Changes (TF2, DoD:S, HL2:DM)
* Fixed a client crash in the sound emitter
- Team Fortress 2
* Fixed a dedicated server hang in bot pathfinding
* Fixed the tf_zombie entity crashing some servers
I assume that this is an optional update, since my server didn't
auto-update.
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