We’d love to.

Are you able to reproduce those problems reliably?

From: [email protected] 
[mailto:[email protected]] On Behalf Of [email protected]
Sent: Wednesday, November 21, 2012 12:37 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] [hlds_linux] Optional Update?

Will there be an update at any point this week to fix the DX8 crashes on class 
selection and map change?

From: Fletcher Dunn<mailto:[email protected]>
Sent: Wednesday, November 21, 2012 1:59 PM
To: Half-Life dedicated Win32 server mailing 
list<mailto:[email protected]>
Cc: mailto:[email protected]
Subject: Re: [hlds] [hlds_linux] Optional Update?

Hello!

Our apologies for not announcing the optional update yesterday.  It’s main 
purpose to fix the infinite loop bug in pathfinding.

I’ll send our another email with a different title regarding the multi-hones 
problem.


From: 
[email protected]<mailto:[email protected]> 
[mailto:[email protected]]<mailto:[mailto:[email protected]]>
 On Behalf Of Kyle Sanderson
Sent: Wednesday, November 21, 2012 8:14 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] [hlds_linux] Optional Update?

Server Count looks about the same http://games.opensteamworks.org/Chart/View/440

Is your machine multihomed?

Thanks,
Kyle.

On Wed, Nov 21, 2012 at 7:54 AM, Jason 
<[email protected]<mailto:[email protected]>> wrote:
After this update, we've had over 20 regulars tell us our servers are not 
showing up in their favorites (as if they are down), but they can still go to 
console and type "connect IP:port" and connect to our server......not sure if 
it's partly why people's servers have emptied out after this update, but just 
wanted to throw it out there -- maybe others are seeing this as well?

On Tue, Nov 20, 2012 at 8:49 PM, BOOM! Gaming Support 
<[email protected]<mailto:[email protected]>> wrote:
Thank you Tony... Don't know why my servers emptied out when the update was
released. I guess it was just a coincidence. I miss Eric Smith Already!!!!



-----Original Message-----
From: 
[email protected]<mailto:[email protected]>
[mailto:[email protected]<mailto:[email protected]>]
 On Behalf Of Tony Paloma
Sent: Tuesday, November 20, 2012 5:45 PM
To: Half-Life dedicated Linux server mailing list;
[email protected]<mailto:[email protected]>
Subject: Re: [hlds] [hlds_linux] Optional Update?

Today's update is not required for dedicated servers. Yes, steam.inf was
updated, but you'll notice there are two version in that file now. The
server version was not changed.

As with other optional updates, clients are not forced to get it, but will
receive it next time they launch the game. Servers may download the update
using the update tool, but are not required to do so.

-----Original Message-----
From: 
[email protected]<mailto:[email protected]>
[mailto:[email protected]<mailto:[email protected]>]
 On Behalf Of John
Sent: Tuesday, November 20, 2012 5:23 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Optional Update?

On 11/20/2012 5:08 PM, Ross Bemrose wrote:
> I just saw my TF2 client update and spotted these update notes on the
> TF2 blog:
>
> Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2:
> Deathmatch have been released. The updates will be applied
> automatically when your Steam client is restarted. The major changes
> include:
>
> - Source Engine Changes (TF2, DoD:S, HL2:DM)
> * Fixed a client crash in the sound emitter
>
> - Team Fortress 2
> * Fixed a dedicated server hang in bot pathfinding
> * Fixed the tf_zombie entity crashing some servers
>
> I assume that this is an optional update, since my server didn't
> auto-update.

This one appears to actually be a required update, as steam.inf was updated.
Possibly Valve has made their delayed shutdown method the default for
auto-updates, and this is why it hasn't been applied for you yet.

-John

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