After this update, we've had over 20 regulars tell us our servers are not
showing up in their favorites (as if they are down), but they can still go
to console and type "connect IP:port" and connect to our server......not
sure if it's partly why people's servers have emptied out after this
update, but just wanted to throw it out there -- maybe others are seeing
this as well?


On Tue, Nov 20, 2012 at 8:49 PM, BOOM! Gaming Support <
[email protected]> wrote:

> Thank you Tony... Don't know why my servers emptied out when the update was
> released. I guess it was just a coincidence. I miss Eric Smith Already!!!!
>
>
>
> -----Original Message-----
> From: [email protected]
> [mailto:[email protected]] On Behalf Of Tony Paloma
> Sent: Tuesday, November 20, 2012 5:45 PM
> To: Half-Life dedicated Linux server mailing list;
> [email protected]
> Subject: Re: [hlds] [hlds_linux] Optional Update?
>
> Today's update is not required for dedicated servers. Yes, steam.inf was
> updated, but you'll notice there are two version in that file now. The
> server version was not changed.
>
> As with other optional updates, clients are not forced to get it, but will
> receive it next time they launch the game. Servers may download the update
> using the update tool, but are not required to do so.
>
> -----Original Message-----
> From: [email protected]
> [mailto:[email protected]] On Behalf Of John
> Sent: Tuesday, November 20, 2012 5:23 PM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] Optional Update?
>
> On 11/20/2012 5:08 PM, Ross Bemrose wrote:
> > I just saw my TF2 client update and spotted these update notes on the
> > TF2 blog:
> >
> > Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2:
> > Deathmatch have been released. The updates will be applied
> > automatically when your Steam client is restarted. The major changes
> > include:
> >
> > - Source Engine Changes (TF2, DoD:S, HL2:DM)
> > * Fixed a client crash in the sound emitter
> >
> > - Team Fortress 2
> > * Fixed a dedicated server hang in bot pathfinding
> > * Fixed the tf_zombie entity crashing some servers
> >
> > I assume that this is an optional update, since my server didn't
> > auto-update.
>
> This one appears to actually be a required update, as steam.inf was
> updated.
> Possibly Valve has made their delayed shutdown method the default for
> auto-updates, and this is why it hasn't been applied for you yet.
>
> -John
>
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