Server Count looks about the same http://games.opensteamworks.org/Chart/View/440
Is your machine multihomed? Thanks, Kyle. On Wed, Nov 21, 2012 at 7:54 AM, Jason <[email protected]> wrote: > After this update, we've had over 20 regulars tell us our servers are not > showing up in their favorites (as if they are down), but they can still go > to console and type "connect IP:port" and connect to our server......not > sure if it's partly why people's servers have emptied out after this > update, but just wanted to throw it out there -- maybe others are seeing > this as well? > > > On Tue, Nov 20, 2012 at 8:49 PM, BOOM! Gaming Support < > [email protected]> wrote: > >> Thank you Tony... Don't know why my servers emptied out when the update >> was >> released. I guess it was just a coincidence. I miss Eric Smith Already!!!! >> >> >> >> -----Original Message----- >> From: [email protected] >> [mailto:[email protected]] On Behalf Of Tony Paloma >> Sent: Tuesday, November 20, 2012 5:45 PM >> To: Half-Life dedicated Linux server mailing list; >> [email protected] >> Subject: Re: [hlds] [hlds_linux] Optional Update? >> >> Today's update is not required for dedicated servers. Yes, steam.inf was >> updated, but you'll notice there are two version in that file now. The >> server version was not changed. >> >> As with other optional updates, clients are not forced to get it, but will >> receive it next time they launch the game. Servers may download the update >> using the update tool, but are not required to do so. >> >> -----Original Message----- >> From: [email protected] >> [mailto:[email protected]] On Behalf Of John >> Sent: Tuesday, November 20, 2012 5:23 PM >> To: Half-Life dedicated Linux server mailing list >> Subject: Re: [hlds_linux] Optional Update? >> >> On 11/20/2012 5:08 PM, Ross Bemrose wrote: >> > I just saw my TF2 client update and spotted these update notes on the >> > TF2 blog: >> > >> > Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: >> > Deathmatch have been released. The updates will be applied >> > automatically when your Steam client is restarted. The major changes >> > include: >> > >> > - Source Engine Changes (TF2, DoD:S, HL2:DM) >> > * Fixed a client crash in the sound emitter >> > >> > - Team Fortress 2 >> > * Fixed a dedicated server hang in bot pathfinding >> > * Fixed the tf_zombie entity crashing some servers >> > >> > I assume that this is an optional update, since my server didn't >> > auto-update. >> >> This one appears to actually be a required update, as steam.inf was >> updated. >> Possibly Valve has made their delayed shutdown method the default for >> auto-updates, and this is why it hasn't been applied for you yet. >> >> -John >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > >
_______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

