Server Count looks about the same
http://games.opensteamworks.org/Chart/View/440

Is your machine multihomed?

Thanks,
Kyle.


On Wed, Nov 21, 2012 at 7:54 AM, Jason <[email protected]> wrote:

> After this update, we've had over 20 regulars tell us our servers are not
> showing up in their favorites (as if they are down), but they can still go
> to console and type "connect IP:port" and connect to our server......not
> sure if it's partly why people's servers have emptied out after this
> update, but just wanted to throw it out there -- maybe others are seeing
> this as well?
>
>
> On Tue, Nov 20, 2012 at 8:49 PM, BOOM! Gaming Support <
> [email protected]> wrote:
>
>> Thank you Tony... Don't know why my servers emptied out when the update
>> was
>> released. I guess it was just a coincidence. I miss Eric Smith Already!!!!
>>
>>
>>
>> -----Original Message-----
>> From: [email protected]
>> [mailto:[email protected]] On Behalf Of Tony Paloma
>> Sent: Tuesday, November 20, 2012 5:45 PM
>> To: Half-Life dedicated Linux server mailing list;
>> [email protected]
>> Subject: Re: [hlds] [hlds_linux] Optional Update?
>>
>> Today's update is not required for dedicated servers. Yes, steam.inf was
>> updated, but you'll notice there are two version in that file now. The
>> server version was not changed.
>>
>> As with other optional updates, clients are not forced to get it, but will
>> receive it next time they launch the game. Servers may download the update
>> using the update tool, but are not required to do so.
>>
>> -----Original Message-----
>> From: [email protected]
>> [mailto:[email protected]] On Behalf Of John
>> Sent: Tuesday, November 20, 2012 5:23 PM
>> To: Half-Life dedicated Linux server mailing list
>> Subject: Re: [hlds_linux] Optional Update?
>>
>> On 11/20/2012 5:08 PM, Ross Bemrose wrote:
>> > I just saw my TF2 client update and spotted these update notes on the
>> > TF2 blog:
>> >
>> > Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2:
>> > Deathmatch have been released. The updates will be applied
>> > automatically when your Steam client is restarted. The major changes
>> > include:
>> >
>> > - Source Engine Changes (TF2, DoD:S, HL2:DM)
>> > * Fixed a client crash in the sound emitter
>> >
>> > - Team Fortress 2
>> > * Fixed a dedicated server hang in bot pathfinding
>> > * Fixed the tf_zombie entity crashing some servers
>> >
>> > I assume that this is an optional update, since my server didn't
>> > auto-update.
>>
>> This one appears to actually be a required update, as steam.inf was
>> updated.
>> Possibly Valve has made their delayed shutdown method the default for
>> auto-updates, and this is why it hasn't been applied for you yet.
>>
>> -John
>>
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