Fletcher, is this the CS:S beta client you are talking about?
http://steamcommunity.com/app/260/
I'm irritated by the fact that it still downloads GCF files, also the
last news post is from 2011.
On 2013/03/15 17:18, Fletcher Dunn wrote:
A patch for the beta Counter-Strike:Source server and client has been released.
The game is ready for testing.
-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of Fletcher Dunn
Sent: Thursday, March 14, 2013 7:59 PM
To: Half-Life dedicated Win32 server mailing list
([email protected]); Half-Life dedicated Linux server mailing list
([email protected]); [email protected]
Subject: Re: [hlds_linux] Half-Life 2: Deathmatch and Counter-Strike: Source
SteamPipe Betas released
Well, the Counter-strike:Source server just released doesn't boot. Whoops!
This will be fixed tomorrow.
If you want to start the download now and let it run, the bandwidth won't be
wasted. The patch tomorrow with the fix will be small.
My apologies.
From: [email protected]
[mailto:[email protected]] On Behalf Of Fletcher Dunn
Sent: Thursday, March 14, 2013 7:19 PM
To: Half-Life dedicated Linux server mailing list
([email protected]); Half-Life dedicated Win32 server mailing
list ([email protected]); [email protected]
Subject: [hlds] Half-Life 2: Deathmatch and Counter-Strike: Source SteamPipe
Betas released
SteamPipe Betas have been released for Half-Life 2: Deathmatch and
Counter-Strike: Source.
For each game, we have released a SteamPipe version of the dedicated server,
which is a separate installation that should be installed using the SteamCMD
tool, and a client beta that you can opt in to.
The regular (non-beta) dedicated server and client are not affected by this
beta.
Further information about the SteamPipe conversion of the Source engine games
can be found here:
https://support.steampowered.com/kb_article.php?ref=7388-QPFN-2491
We will keep the games in beta as long as significant bugs are being reported.
You can help ensure that your favorite feature works without any disruption by
helping to test it! In particular, the following features are sensitive to the
filesystem changes and could use extra testing:
* Custom maps and server-side mods, and downloading of custom content
from servers.
* Pure servers
Thanks for testing!
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