I think the binaries come from client which is natively on windows. Bruno, do you have any links to back yourself up?
On 25 March 2013 14:16, Bruno Garcia <[email protected]> wrote: > The server linux binaries are more stable due to the fact that they are > compiled in linux and then ported over to Windows. > > Compability won't be a problem on Linux and I strongly advice you to > choose Linux over Windows for gameservers. > > Cheers mate. > > > On Mon, Mar 25, 2013 at 2:20 AM, List User <[email protected]>wrote: > >> All of these depend on the person you ask. >> >> I prefer Windows since my orangebox car plugin crashes on Linux >> (something with the vphysics that's shipped with it). >> CentOS is nice, but someone people use Debian as well. >> >> >> On 3/25/2013 1:02 AM, Felipe Fujihara wrote: >> >> Hello guys, >> >> I have some Team Fortress 2, CSGO, CSS and CS servers running on a >> Windows 2008 R2 and I'm thinking about moving to Linux. There are many >> reasons for that, like the monthly price paid for license and usage of >> resources. >> >> But before moving, I would like your opinion for some questions. Can >> you help me? >> >> 1) Linux servers use the same amount of CPU and Ram Memory? >> >> 2) Which one (Linux or Windows) provide the best performance for >> servers? >> >> 3) Which one is the best free version of Linux? I guess it's CentOS, >> right? >> >> Thanks! >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit:https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > >
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