The server binaries are compiled on linux, said on the mailing list a while
ago.
I remember because some updates changed their gcc version and fucked things
up.
gcc is a C linux compiler therefore they are compiled on linux


On Mon, Mar 25, 2013 at 11:27 AM, Nomaan Ahmad <[email protected]> wrote:

> I think the binaries come from client which is natively on windows.
>
> Bruno, do you have any links to back yourself up?
>
>
> On 25 March 2013 14:16, Bruno Garcia <[email protected]> wrote:
>
>> The server linux binaries are more stable due to the fact that they are
>> compiled in linux and then ported over to Windows.
>>
>> Compability won't be a problem on Linux and I strongly advice you to
>> choose Linux over Windows for gameservers.
>>
>> Cheers mate.
>>
>>
>> On Mon, Mar 25, 2013 at 2:20 AM, List User <[email protected]>wrote:
>>
>>>  All of these depend on the person you ask.
>>>
>>> I prefer Windows since my orangebox car plugin crashes on Linux
>>> (something with the vphysics that's shipped with it).
>>> CentOS is nice, but someone people use Debian as well.
>>>
>>>
>>> On 3/25/2013 1:02 AM, Felipe Fujihara wrote:
>>>
>>> Hello guys,
>>>
>>>  I have some Team Fortress 2, CSGO, CSS and CS servers running on a
>>> Windows 2008 R2 and I'm thinking about moving to Linux. There are many
>>> reasons for that, like the monthly price paid for license and usage of
>>> resources.
>>>
>>>  But before moving, I would like your opinion for some questions. Can
>>> you help me?
>>>
>>>  1) Linux servers use the same amount of CPU and Ram Memory?
>>>
>>>  2) Which one (Linux or Windows) provide the best performance for
>>> servers?
>>>
>>>  3) Which one is the best free version of Linux? I guess it's CentOS,
>>> right?
>>>
>>>  Thanks!
>>>
>>>
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>>
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>
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