The server
binaries are compiled on linux, said on the mailing list a while ago.
I remember because some updates changed their gcc version and
fucked things up.
gcc is a C linux compiler therefore they are
compiled on linux
I think the binaries come from
client which is natively on windows.
Bruno, do you have any links
to back yourself up?
The server linux
binaries are more stable due to the fact that they are compiled in
linux and then ported over to Windows.
Compability won't be a
problem on Linux and I strongly advice you to choose Linux over Windows
for gameservers.
Cheers mate.
All of these depend on the person you ask.
I prefer Windows since my orangebox car plugin crashes on Linux
(something with the vphysics that's shipped with it).
CentOS is nice, but someone people use Debian as well.
On 3/25/2013 1:02 AM, Felipe Fujihara
wrote:
Hello guys,
I have some
Team Fortress 2, CSGO, CSS and CS servers running on a Windows 2008 R2
and I'm thinking about moving to Linux. There
are many reasons for that, like the monthly price paid for license and
usage of resources.
But before moving, I
would like your opinion for some questions. Can you help me?
1)
Linux servers use the same amount of CPU and Ram Memory?
2)
Which one (Linux or Windows) provide the best performance for servers?
3)
Which one is the best free version of Linux? I guess it's CentOS,
right?
Thanks!