The Windows binaries are compiled on Windows.
The linux binaries are compiled on linux.

Most of them develop in a Windows environment.

Regardless of that, this is a pointless discussion.

--
Nicholas Hastings
AlliedMods.net



Monday, March 25, 2013 10:30 AM
The server binaries are compiled on linux, said on the mailing list a while ago.
I remember because some updates changed their gcc version and fucked things up.
gcc is a C linux compiler therefore they are compiled on linux



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Monday, March 25, 2013 10:27 AM
I think the binaries come from client which is natively on windows.

Bruno, do you have any links to back yourself up?


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Monday, March 25, 2013 10:16 AM
The server linux binaries are more stable due to the fact that they are compiled in linux and then ported over to Windows.

Compability won't be a problem on Linux and I strongly advice you to choose Linux over Windows for gameservers.

Cheers mate.



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Monday, March 25, 2013 1:20 AM
All of these depend on the person you ask.

I prefer Windows since my orangebox car plugin crashes on Linux (something with the vphysics that's shipped with it).
CentOS is nice, but someone people use Debian as well.

On 3/25/2013 1:02 AM, Felipe Fujihara wrote:

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Monday, March 25, 2013 1:02 AM
Hello guys,

I have some Team Fortress 2, CSGO, CSS and CS servers running on a Windows 2008 R2 and I'm thinking about moving to Linux. There are many reasons for that, like the monthly price paid for license and usage of resources.

But before moving, I would like your opinion for some questions. Can you help me?

1) Linux servers use the same amount of CPU and Ram Memory?

2) Which one (Linux or Windows) provide the best performance for servers?

3) Which one is the best free version of Linux? I guess it's CentOS, right?

Thanks!
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