Yes, we will have to wait for an update.
On Tue, Apr 23, 2013 at 6:20 PM, Daniel Barreiro < smelly.feet.you.h...@gmail.com> wrote: > Did this update break Metamod for anyone else? > > > On Tue, Apr 23, 2013 at 6:06 PM, Andrew Donshik > <and...@donshikfamily.com>wrote: > >> Aww. No ham. >> >> -Andrew >> >> On Apr 23, 2013, at 6:03 PM, "Eric Smith" <er...@valvesoftware.com> >> wrote: >> >> > We've released a mandatory update for Team Fortress 2. The notes for >> the update are below. The new version number for TF2 as of this release is >> 1734532. This is a departure from our previous version system so it can be >> consistent with what Fletcher is using for the SteamPipe releases. >> > >> > -Eric >> > >> > ------------------------------ >> > >> > Team Fortress 2 >> > - Added "Only allow map files" to the possible selections in the >> download filter option for clients >> > - Fixed a client crash related to the material system >> > - Fixed Diamond/Carbonado Botkiller weapons using incorrect team >> materials for the arms >> > - Fixed a vphysics regression where some items would travel farther >> than they should >> > - Improved performance and stability for the Linux version >> > - Removed range restrictions from viewmodel_fov_demo >> > - Updated the Ap-Sap so it can be gift-wrapped and have custom >> names/descriptions applied to it >> > >> > _______________________________________________ >> > To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> > >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > >
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