Yes, we will have to wait for an update.

On Tue, Apr 23, 2013 at 6:20 PM, Daniel Barreiro <
smelly.feet.you.h...@gmail.com> wrote:

> Did this update break Metamod for anyone else?
>
>
> On Tue, Apr 23, 2013 at 6:06 PM, Andrew Donshik 
> <and...@donshikfamily.com>wrote:
>
>> Aww. No ham.
>>
>> -Andrew
>>
>> On Apr 23, 2013, at 6:03 PM, "Eric Smith" <er...@valvesoftware.com>
>> wrote:
>>
>> > We've released a mandatory update for Team Fortress 2. The notes for
>> the update are below. The new version number for TF2 as of this release is
>> 1734532. This is a departure from our previous version system so it can be
>> consistent with what Fletcher is using for the SteamPipe releases.
>> >
>> > -Eric
>> >
>> > ------------------------------
>> >
>> > Team Fortress 2
>> > - Added "Only allow map files" to the possible selections in the
>> download filter option for clients
>> > - Fixed a client crash related to the material system
>> > - Fixed Diamond/Carbonado Botkiller weapons using incorrect team
>> materials for the arms
>> > - Fixed a vphysics regression where some items would travel farther
>> than they should
>> > - Improved performance and stability for the Linux version
>> > - Removed range restrictions from viewmodel_fov_demo
>> > - Updated the Ap-Sap so it can be gift-wrapped and have custom
>> names/descriptions applied to it
>> >
>> > _______________________________________________
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>> >
>>
>>
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>
>
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