Metamod loads fine here... however Sourcemod does not load at all. Have tried 
the latest snapshots of both without any luck.




________________________________
 From: Evourr <[email protected]>
To: Half-Life dedicated Win32 server mailing list <[email protected]> 
Sent: Tuesday, April 23, 2013 4:23:38 PM
Subject: Re: [hlds] Mandatory Team Fortress 2 update released
 


 
Looks like it.
----- Original Message ----- 
>From: Daniel Barreiro 
>To: Half-Life dedicated Win32 server  mailing list 
>Sent: Tuesday, April 23, 2013 6:20  PM
>Subject: Re: [hlds] Mandatory Team  Fortress 2 update released
>
>
>Did this update break Metamod for anyone else?
>
>
>
>
>On Tue, Apr 23, 2013 at 6:06 PM, Andrew Donshik <[email protected]> 
>wrote:
>
>Aww. No ham.
>>
>>-Andrew
>> 
>>
>>On Apr 23, 2013, at 6:03 PM, "Eric Smith" <[email protected]>  wrote:
>>
>>> We've released a mandatory update for Team Fortress 2. 
    The notes for the update are below. The new version number for TF2 as of 
    this release is 1734532. This is a departure from our previous version 
    system so it can be consistent with what Fletcher is using for the 
SteamPipe 
    releases.
>>>
>>> -Eric
>>>
>>> 
    ------------------------------
>>>
>>> Team Fortress 2
>>> - 
    Added "Only allow map files" to the possible selections in the download 
    filter option for clients
>>> - Fixed a client crash related to the 
    material system
>>> - Fixed Diamond/Carbonado Botkiller weapons using 
    incorrect team materials for the arms
>>> - Fixed a vphysics regression 
    where some items would travel farther than they should
>>> - Improved 
    performance and stability for the Linux version
>>> - Removed range 
    restrictions from viewmodel_fov_demo
>>> - Updated the Ap-Sap so it can 
    be gift-wrapped and have custom names/descriptions applied to 
    it
>>>
>>> _______________________________________________
>>> 
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    please visit:
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>>>
>>
>>
>>_______________________________________________
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>>
>
>________________________________
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