Metamod loads fine here... however Sourcemod does not load at all. Have tried
the latest snapshots of both without any luck.
________________________________
From: Evourr <[email protected]>
To: Half-Life dedicated Win32 server mailing list <[email protected]>
Sent: Tuesday, April 23, 2013 4:23:38 PM
Subject: Re: [hlds] Mandatory Team Fortress 2 update released
Looks like it.
----- Original Message -----
>From: Daniel Barreiro
>To: Half-Life dedicated Win32 server mailing list
>Sent: Tuesday, April 23, 2013 6:20 PM
>Subject: Re: [hlds] Mandatory Team Fortress 2 update released
>
>
>Did this update break Metamod for anyone else?
>
>
>
>
>On Tue, Apr 23, 2013 at 6:06 PM, Andrew Donshik <[email protected]>
>wrote:
>
>Aww. No ham.
>>
>>-Andrew
>>
>>
>>On Apr 23, 2013, at 6:03 PM, "Eric Smith" <[email protected]> wrote:
>>
>>> We've released a mandatory update for Team Fortress 2.
The notes for the update are below. The new version number for TF2 as of
this release is 1734532. This is a departure from our previous version
system so it can be consistent with what Fletcher is using for the
SteamPipe
releases.
>>>
>>> -Eric
>>>
>>>
------------------------------
>>>
>>> Team Fortress 2
>>> -
Added "Only allow map files" to the possible selections in the download
filter option for clients
>>> - Fixed a client crash related to the
material system
>>> - Fixed Diamond/Carbonado Botkiller weapons using
incorrect team materials for the arms
>>> - Fixed a vphysics regression
where some items would travel farther than they should
>>> - Improved
performance and stability for the Linux version
>>> - Removed range
restrictions from viewmodel_fov_demo
>>> - Updated the Ap-Sap so it can
be gift-wrapped and have custom names/descriptions applied to
it
>>>
>>> _______________________________________________
>>>
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please visit:
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>>>
>>
>>
>>_______________________________________________
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>>
>
>________________________________
> _______________________________________________
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