You can disable con_logfile by doing:
con_logfile ""

(Note nothing between the quotes)

On Mon, May 13, 2013 at 6:14 PM, Kyle Sanderson <[email protected]>
wrote:

> The problem with vprof is SRCDS has become very verbose with bogus data
> table warnings and clients flooding server messages by running commands
> without args. There's con_logfile, but once that starts, it cannot be
> stopped. I had a 90MB~ log file after a couple hours, which isn't fun on an
> SSD.
> vprof needs to write files/dumps automatically to disk in order to become
> useful for servers.
> Thanks,
> Kyle.
> On 13 May 2013 10:09, "Fletcher Dunn" <[email protected]> wrote:
>> Has anybody used vprof spike mode?  This sort of problem is pretty much
>> exactly what it was designed to investigate.
>>
>> E.g.
>>
>> vprof_on
>> vprof_dump_spikes 20       // dump a vprof report if frame rate drops
>> below 20
>>
>> If the problem is caused by network traffic, using the -netspike command
>> line argument can also be used to dig deeper into exactly what entity data
>> is being sent.
>>
>> If you have a report and you don't know how to interpret it, you can email
>> it to me or post it here, I'm sure there are some people who can help
>> analyze it.
>>
>> -----Original Message-----
>> From: [email protected] [mailto:
>> [email protected]] On Behalf Of Bjorn Wielens
>> Sent: Monday, May 13, 2013 9:42 AM
>> To: Half-Life dedicated Win32 server mailing list;
>> [email protected]
>> Subject: Re: [hlds_linux] [hlds] TF2 server performance spikes
>>
>> Correct, I was one of the folks discussing this in the last round of
>> messages and we run on Linux. Since my last message about having disabled
>> replays I still get occasional hiccups in a full server, but nowhere near
>> as bad as before, owing to the lack of replay overhead.
>>
>> I'd be happy to run diagnostics if they were available for Linux, but alas
>> that's not the case.
>>
>>
>>
>> ________________________________
>>  From: Alex Kowald <[email protected]>
>> To: Half-Life dedicated Win32 server mailing list <
>> [email protected]>
>> Sent: Monday, May 13, 2013 1:16:04 PM
>> Subject: Re: [hlds] TF2 server performance spikes
>>
>>
>>
>> You are only accepting traces for windows servers correct? Some of the
>> people that have complained are running linux. I have the issue myself on
>> two independent servers. We get this new game studder after upgrading,
>> leaving everything else the same.
>>
>>
>>
>> On Mon, May 13, 2013 at 12:11 PM, Fletcher Dunn <
>> [email protected]> wrote:
>>
>> I do have a theory about the cause of the CPU spikes.  I’ll release a
>> build with the next mandatory update (which will probably be this
>> afternoon) that I think could address the problem.  But since we are not
>> reproducing the problem here, this is just a theory, not disciplined
>> engineering.
>> >
>> >In order to conduct disciplined engineering, we need data from those who
>> are able to reproduce it.  Judging by the amount of discussion this problem
>> has generated and the relatively small amount of effort that is required in
>> order to get the data to us,  I’m really surprised we haven’t received more
>> traces.
>> >
>> >I have given out vtrace keys to every person who has asked for one.  So
>> far we have received traces from exactly two (2) server operators.  One
>> server operator had processor affinities set, the other was running a high
>> number of instances per core, such that the average CPU utilization was
>> high and there was no headroom for more than one process to spike.
>> >
>> >
>> >_______________________________________________
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>> >
>> >
>>
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