Oh my god Valve, the spikes are 10x worse now, what have you done lol.

On Mon, May 13, 2013 at 1:38 PM, Bjorn Wielens <[email protected]> wrote:

> I will attempt to get a few vprof dumps and post them here.
>
>   ------------------------------
>  *From:* Fletcher Dunn <[email protected]>
> *To:* "[email protected]" <
> [email protected]>; Half-Life dedicated Win32 server
> mailing list <[email protected]>
> *Sent:* Monday, May 13, 2013 2:09:14 PM
>
> *Subject:* Re: [hlds] [hlds_linux] TF2 server performance spikes
>
> Has anybody used vprof spike mode?  This sort of problem is pretty much
> exactly what it was designed to investigate.
>
> E.g.
>
> vprof_on
> vprof_dump_spikes 20      // dump a vprof report if frame rate drops below
> 20
>
> If the problem is caused by network traffic, using the -netspike command
> line argument can also be used to dig deeper into exactly what entity data
> is being sent.
>
> If you have a report and you don't know how to interpret it, you can email
> it to me or post it here, I'm sure there are some people who can help
> analyze it.
>
> -----Original Message-----
> From: [email protected] [mailto:
> [email protected]] On Behalf Of Bjorn Wielens
> Sent: Monday, May 13, 2013 9:42 AM
> To: Half-Life dedicated Win32 server mailing list;
> [email protected]
> Subject: Re: [hlds_linux] [hlds] TF2 server performance spikes
>
> Correct, I was one of the folks discussing this in the last round of
> messages and we run on Linux. Since my last message about having disabled
> replays I still get occasional hiccups in a full server, but nowhere near
> as bad as before, owing to the lack of replay overhead.
>
> I'd be happy to run diagnostics if they were available for Linux, but alas
> that's not the case.
>
>
>
> ________________________________
> From: Alex Kowald <[email protected]>
> To: Half-Life dedicated Win32 server mailing list <
> [email protected]>
> Sent: Monday, May 13, 2013 1:16:04 PM
> Subject: Re: [hlds] TF2 server performance spikes
>
>
>
> You are only accepting traces for windows servers correct? Some of the
> people that have complained are running linux. I have the issue myself on
> two independent servers. We get this new game studder after upgrading,
> leaving everything else the same.
>
>
>
> On Mon, May 13, 2013 at 12:11 PM, Fletcher Dunn <
> [email protected]> wrote:
>
> I do have a theory about the cause of the CPU spikes.  I’ll release a
> build with the next mandatory update (which will probably be this
> afternoon) that I think could address the problem.  But since we are not
> reproducing the problem here, this is just a theory, not disciplined
> engineering.
> >
> >In order to conduct disciplined engineering, we need data from those who
> are able to reproduce it.  Judging by the amount of discussion this problem
> has generated and the relatively small amount of effort that is required in
> order to get the data to us,  I’m really surprised we haven’t received more
> traces.
> >
> >I have given out vtrace keys to every person who has asked for one.  So
> far we have received traces from exactly two (2) server operators.  One
> server operator had processor affinities set, the other was running a high
> number of instances per core, such that the average CPU utilization was
> high and there was no headroom for more than one process to spike.
> >
> >
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> >
> >
>
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