Did you update? for the past hour or so I've been getting complaints about
spikes, I'm thinking it's something non-threaded using the Steam API. I
noticed Avatars have been working since the change, but I'm just pulling at
straws now. vprof hasn't rendered anything useful.

Here's a vprof dump after a while (I wrote something to script most of the
captures, my goodness vprof takes a long time to print).
http://fpaste.org/11930/13684786/

Thanks,
Kyle.


On Mon, May 13, 2013 at 1:47 PM, Essay Tew Phaun <[email protected]> wrote:

> Oh my god Valve, the spikes are 10x worse now, what have you done lol.
>
>
> On Mon, May 13, 2013 at 1:38 PM, Bjorn Wielens <[email protected]> wrote:
>
>> I will attempt to get a few vprof dumps and post them here.
>>
>>   ------------------------------
>>  *From:* Fletcher Dunn <[email protected]>
>> *To:* "[email protected]" <
>> [email protected]>; Half-Life dedicated Win32 server
>> mailing list <[email protected]>
>> *Sent:* Monday, May 13, 2013 2:09:14 PM
>>
>> *Subject:* Re: [hlds] [hlds_linux] TF2 server performance spikes
>>
>> Has anybody used vprof spike mode?  This sort of problem is pretty much
>> exactly what it was designed to investigate.
>>
>> E.g.
>>
>> vprof_on
>> vprof_dump_spikes 20      // dump a vprof report if frame rate drops
>> below 20
>>
>> If the problem is caused by network traffic, using the -netspike command
>> line argument can also be used to dig deeper into exactly what entity data
>> is being sent.
>>
>> If you have a report and you don't know how to interpret it, you can
>> email it to me or post it here, I'm sure there are some people who can help
>> analyze it.
>>
>> -----Original Message-----
>> From: [email protected] [mailto:
>> [email protected]] On Behalf Of Bjorn Wielens
>> Sent: Monday, May 13, 2013 9:42 AM
>> To: Half-Life dedicated Win32 server mailing list;
>> [email protected]
>> Subject: Re: [hlds_linux] [hlds] TF2 server performance spikes
>>
>> Correct, I was one of the folks discussing this in the last round of
>> messages and we run on Linux. Since my last message about having disabled
>> replays I still get occasional hiccups in a full server, but nowhere near
>> as bad as before, owing to the lack of replay overhead.
>>
>> I'd be happy to run diagnostics if they were available for Linux, but
>> alas that's not the case.
>>
>>
>>
>> ________________________________
>> From: Alex Kowald <[email protected]>
>> To: Half-Life dedicated Win32 server mailing list <
>> [email protected]>
>> Sent: Monday, May 13, 2013 1:16:04 PM
>> Subject: Re: [hlds] TF2 server performance spikes
>>
>>
>>
>> You are only accepting traces for windows servers correct? Some of the
>> people that have complained are running linux. I have the issue myself on
>> two independent servers. We get this new game studder after upgrading,
>> leaving everything else the same.
>>
>>
>>
>> On Mon, May 13, 2013 at 12:11 PM, Fletcher Dunn <
>> [email protected]> wrote:
>>
>> I do have a theory about the cause of the CPU spikes.  I’ll release a
>> build with the next mandatory update (which will probably be this
>> afternoon) that I think could address the problem.  But since we are not
>> reproducing the problem here, this is just a theory, not disciplined
>> engineering.
>> >
>> >In order to conduct disciplined engineering, we need data from those who
>> are able to reproduce it.  Judging by the amount of discussion this problem
>> has generated and the relatively small amount of effort that is required in
>> order to get the data to us,  I’m really surprised we haven’t received more
>> traces.
>> >
>> >I have given out vtrace keys to every person who has asked for one.  So
>> far we have received traces from exactly two (2) server operators.  One
>> server operator had processor affinities set, the other was running a high
>> number of instances per core, such that the average CPU utilization was
>> high and there was no headroom for more than one process to spike.
>> >
>> >
>> >_______________________________________________
>> >To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> >https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>> >
>> >
>>
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>
>>
>>
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>
>>
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
>
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

Reply via email to