Why not let the clients connect to an updated server even if the client
hasn't been? Is there some technical reason this couldn't happen?


On Mon, May 13, 2013 at 4:46 PM, Fletcher Dunn
<[email protected]>wrote:

> We're still working out the kinks.  It is a bit odd to sync a server and
> the find it immediately not be compatible with the latest released client,
> even if that window of time when they are out of sync is small.  Perhaps we
> could release the new server on a different branch.  (Perhaps
> "prerelease"?)  That way, syncing to the default branch would always sync
> to whatever server is compatible with the latest client.  If you don't want
> to download your server ahead of time, you don't have to mess with any of
> this.
>
> Switching an installation between branches on steampipe is not a
> complicated thing, it is exactly the same as doing an update.
>
> -----Original Message-----
> From: [email protected] [mailto:
> [email protected]] On Behalf Of ics
> Sent: Monday, May 13, 2013 1:38 PM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Mandatory TF2 update coming
>
> Actually in the past many server owners wanted server updates in advance
> so that they were able to have a server online ready for players and not to
> update at the same time when update hits to players. That was due to
> content servers being too busy at those times and we were unable to update
> servers. Personally i like the new way so far.
>
> -ics
>
> Mike Vail kirjoitti:
> >
> > Eric,
> >
> > I'm sorry, but I don't like this at all. Why are you changing the way
> > releases are done? Please don't release future updates like this. It
> > worked just fine before and after years of doing client and server
> > updates at the same time, people know how to deal with them and this
> > will create more confusion when it just isn't needed. And Lord help us
> > if the Client update is delayed after the server update is released.
> > People won't be able to play on a ton of updated servers. Thank you
> > for your consideration.
> >
> > *From:*[email protected]
> > [mailto:[email protected]] *On Behalf Of
> > *fiveofeight
> > *Sent:* Monday, May 13, 2013 1:22 PM
> > *To:* Half-Life dedicated Win32 server mailing list
> > *Subject:* Re: [hlds] Mandatory TF2 update coming
> >
> > I'm pretty sure it will say "The server is running a newer version of
> > the software.", since this is a mandatory update.
> >
> > On Mon, May 13, 2013 at 4:18 PM, Albert Davis <[email protected]
> > <mailto:[email protected]>> wrote:
> >
> > Will the clients still be able to join the updated server until the
> > clients been updated?
> >
> > On Mon, May 13, 2013 at 4:06 PM, John <[email protected]
> > <mailto:[email protected]>> wrote:
> >
> > Eric,
> >
> > We're working a mandatory update for Team Fortress 2. The dedicated
> > server update is now available for you to download ahead of time...
> >
> >
> > For those of us that have automated systems that look at these
> > announcements and check for updates, this sort of pre-release can
> > cause servers to be upgraded too soon and kick a lot of clients who
> > then cannot reconnect. It may be better to send out pre-releases under
> > the optional update channel, or with some sort of other special tag.
> >
> > -John
> >
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> >
> >
> > --
> > Sent from my Asus G53
> >
> >
> >
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