My server isn't updating...I have tried twice now. I am trying for a third
time.


On Mon, May 13, 2013 at 4:54 PM, E. Olsen <[email protected]> wrote:

> Not to worry, Fletcher - it's much adoo about nothing.
>
> It's a small change, folks. Adapt. Hell, I was able to update 15 servers
> in under 5 minutes. I would still be waiting for updates to finish an hour
> later in most cases on the old system.
>
> I'm sold. Steampipe rocks.
>
>
> On Mon, May 13, 2013 at 4:50 PM, Fletcher Dunn <
> [email protected]> wrote:
>
>>  The fact that the new server/client are not compatible with the
>> previous version is what makes the update a “mandatory” update.  If they
>> are compatible, the update is “optional.”****
>>
>> ** **
>>
>> *From:* [email protected] [mailto:
>> [email protected]] *On Behalf Of *Albert Davis
>> *Sent:* Monday, May 13, 2013 1:48 PM
>> *To:* Half-Life dedicated Win32 server mailing list
>> *Subject:* Re: [hlds] Mandatory TF2 update coming****
>>
>> ** **
>>
>> Why not let the clients connect to an updated server even if the client
>> hasn't been? Is there some technical reason this couldn't happen?****
>>
>> ** **
>>
>> On Mon, May 13, 2013 at 4:46 PM, Fletcher Dunn <
>> [email protected]> wrote:****
>>
>> We're still working out the kinks.  It is a bit odd to sync a server and
>> the find it immediately not be compatible with the latest released client,
>> even if that window of time when they are out of sync is small.  Perhaps we
>> could release the new server on a different branch.  (Perhaps
>> "prerelease"?)  That way, syncing to the default branch would always sync
>> to whatever server is compatible with the latest client.  If you don't want
>> to download your server ahead of time, you don't have to mess with any of
>> this.
>>
>> Switching an installation between branches on steampipe is not a
>> complicated thing, it is exactly the same as doing an update.****
>>
>>
>> -----Original Message-----
>> From: [email protected] [mailto:
>> [email protected]] On Behalf Of ics
>> Sent: Monday, May 13, 2013 1:38 PM
>> To: Half-Life dedicated Win32 server mailing list
>> Subject: Re: [hlds] Mandatory TF2 update coming
>>
>> Actually in the past many server owners wanted server updates in advance
>> so that they were able to have a server online ready for players and not to
>> update at the same time when update hits to players. That was due to
>> content servers being too busy at those times and we were unable to update
>> servers. Personally i like the new way so far.
>>
>> -ics
>>
>> Mike Vail kirjoitti:
>> >
>> > Eric,
>> >
>> > I'm sorry, but I don't like this at all. Why are you changing the way
>> > releases are done? Please don't release future updates like this. It
>> > worked just fine before and after years of doing client and server
>> > updates at the same time, people know how to deal with them and this
>> > will create more confusion when it just isn't needed. And Lord help us
>> > if the Client update is delayed after the server update is released.
>> > People won't be able to play on a ton of updated servers. Thank you
>> > for your consideration.
>> >
>> > *From:*[email protected]
>> > [mailto:[email protected]] *On Behalf Of
>> > *fiveofeight
>> > *Sent:* Monday, May 13, 2013 1:22 PM
>> > *To:* Half-Life dedicated Win32 server mailing list
>> > *Subject:* Re: [hlds] Mandatory TF2 update coming
>> >
>> > I'm pretty sure it will say "The server is running a newer version of
>> > the software.", since this is a mandatory update.
>> >
>> > On Mon, May 13, 2013 at 4:18 PM, Albert Davis <[email protected]
>> > <mailto:[email protected]>> wrote:
>> >
>> > Will the clients still be able to join the updated server until the
>> > clients been updated?
>> >
>> > On Mon, May 13, 2013 at 4:06 PM, John <[email protected]
>> > <mailto:[email protected]>> wrote:
>> >
>> > Eric,
>> >
>> > We're working a mandatory update for Team Fortress 2. The dedicated
>> > server update is now available for you to download ahead of time...
>> >
>> >
>> > For those of us that have automated systems that look at these
>> > announcements and check for updates, this sort of pre-release can
>> > cause servers to be upgraded too soon and kick a lot of clients who
>> > then cannot reconnect. It may be better to send out pre-releases under
>> > the optional update channel, or with some sort of other special tag.
>> >
>> > -John
>> >
>> > _______________________________________________
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>> >
>> >
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>> >
>> >
>> >
>> > --
>> > Sent from my Asus G53
>> >
>> >
>> >
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>>
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>>
>> ** **
>>
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