My server isn't updating...I have tried twice now. I am trying for a third time.
On Mon, May 13, 2013 at 4:54 PM, E. Olsen <[email protected]> wrote: > Not to worry, Fletcher - it's much adoo about nothing. > > It's a small change, folks. Adapt. Hell, I was able to update 15 servers > in under 5 minutes. I would still be waiting for updates to finish an hour > later in most cases on the old system. > > I'm sold. Steampipe rocks. > > > On Mon, May 13, 2013 at 4:50 PM, Fletcher Dunn < > [email protected]> wrote: > >> The fact that the new server/client are not compatible with the >> previous version is what makes the update a “mandatory” update. If they >> are compatible, the update is “optional.”**** >> >> ** ** >> >> *From:* [email protected] [mailto: >> [email protected]] *On Behalf Of *Albert Davis >> *Sent:* Monday, May 13, 2013 1:48 PM >> *To:* Half-Life dedicated Win32 server mailing list >> *Subject:* Re: [hlds] Mandatory TF2 update coming**** >> >> ** ** >> >> Why not let the clients connect to an updated server even if the client >> hasn't been? Is there some technical reason this couldn't happen?**** >> >> ** ** >> >> On Mon, May 13, 2013 at 4:46 PM, Fletcher Dunn < >> [email protected]> wrote:**** >> >> We're still working out the kinks. It is a bit odd to sync a server and >> the find it immediately not be compatible with the latest released client, >> even if that window of time when they are out of sync is small. Perhaps we >> could release the new server on a different branch. (Perhaps >> "prerelease"?) That way, syncing to the default branch would always sync >> to whatever server is compatible with the latest client. If you don't want >> to download your server ahead of time, you don't have to mess with any of >> this. >> >> Switching an installation between branches on steampipe is not a >> complicated thing, it is exactly the same as doing an update.**** >> >> >> -----Original Message----- >> From: [email protected] [mailto: >> [email protected]] On Behalf Of ics >> Sent: Monday, May 13, 2013 1:38 PM >> To: Half-Life dedicated Win32 server mailing list >> Subject: Re: [hlds] Mandatory TF2 update coming >> >> Actually in the past many server owners wanted server updates in advance >> so that they were able to have a server online ready for players and not to >> update at the same time when update hits to players. That was due to >> content servers being too busy at those times and we were unable to update >> servers. Personally i like the new way so far. >> >> -ics >> >> Mike Vail kirjoitti: >> > >> > Eric, >> > >> > I'm sorry, but I don't like this at all. Why are you changing the way >> > releases are done? Please don't release future updates like this. It >> > worked just fine before and after years of doing client and server >> > updates at the same time, people know how to deal with them and this >> > will create more confusion when it just isn't needed. And Lord help us >> > if the Client update is delayed after the server update is released. >> > People won't be able to play on a ton of updated servers. Thank you >> > for your consideration. >> > >> > *From:*[email protected] >> > [mailto:[email protected]] *On Behalf Of >> > *fiveofeight >> > *Sent:* Monday, May 13, 2013 1:22 PM >> > *To:* Half-Life dedicated Win32 server mailing list >> > *Subject:* Re: [hlds] Mandatory TF2 update coming >> > >> > I'm pretty sure it will say "The server is running a newer version of >> > the software.", since this is a mandatory update. >> > >> > On Mon, May 13, 2013 at 4:18 PM, Albert Davis <[email protected] >> > <mailto:[email protected]>> wrote: >> > >> > Will the clients still be able to join the updated server until the >> > clients been updated? >> > >> > On Mon, May 13, 2013 at 4:06 PM, John <[email protected] >> > <mailto:[email protected]>> wrote: >> > >> > Eric, >> > >> > We're working a mandatory update for Team Fortress 2. The dedicated >> > server update is now available for you to download ahead of time... >> > >> > >> > For those of us that have automated systems that look at these >> > announcements and check for updates, this sort of pre-release can >> > cause servers to be upgraded too soon and kick a lot of clients who >> > then cannot reconnect. It may be better to send out pre-releases under >> > the optional update channel, or with some sort of other special tag. >> > >> > -John >> > >> > _______________________________________________ >> > To unsubscribe, edit your list preferences, or view the list archives, >> > please visit: >> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> > >> > >> > _______________________________________________ >> > To unsubscribe, edit your list preferences, or view the list archives, >> > please visit: >> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> > >> > >> > >> > -- >> > Sent from my Asus G53 >> > >> > >> > >> > _______________________________________________ >> > To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds**** >> >> ** ** >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > >
_______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

