Personally i found it also odd not to be able to connect to a server to see if it's working ok after update. (due to 3rd party plugins). Prerelease sounds fine too.

-ics

Fletcher Dunn kirjoitti:
We're still working out the kinks.  It is a bit odd to sync a server and the find it 
immediately not be compatible with the latest released client, even if that window of 
time when they are out of sync is small.  Perhaps we could release the new server on a 
different branch.  (Perhaps "prerelease"?)  That way, syncing to the default 
branch would always sync to whatever server is compatible with the latest client.  If you 
don't want to download your server ahead of time, you don't have to mess with any of this.

Switching an installation between branches on steampipe is not a complicated 
thing, it is exactly the same as doing an update.

-----Original Message-----
From: [email protected] 
[mailto:[email protected]] On Behalf Of ics
Sent: Monday, May 13, 2013 1:38 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Mandatory TF2 update coming

Actually in the past many server owners wanted server updates in advance so 
that they were able to have a server online ready for players and not to update 
at the same time when update hits to players. That was due to content servers 
being too busy at those times and we were unable to update servers. Personally 
i like the new way so far.

-ics

Mike Vail kirjoitti:
Eric,

I'm sorry, but I don't like this at all. Why are you changing the way
releases are done? Please don't release future updates like this. It
worked just fine before and after years of doing client and server
updates at the same time, people know how to deal with them and this
will create more confusion when it just isn't needed. And Lord help us
if the Client update is delayed after the server update is released.
People won't be able to play on a ton of updated servers. Thank you
for your consideration.

*From:*[email protected]
[mailto:[email protected]] *On Behalf Of
*fiveofeight
*Sent:* Monday, May 13, 2013 1:22 PM
*To:* Half-Life dedicated Win32 server mailing list
*Subject:* Re: [hlds] Mandatory TF2 update coming

I'm pretty sure it will say "The server is running a newer version of
the software.", since this is a mandatory update.

On Mon, May 13, 2013 at 4:18 PM, Albert Davis <[email protected]
<mailto:[email protected]>> wrote:

Will the clients still be able to join the updated server until the
clients been updated?

On Mon, May 13, 2013 at 4:06 PM, John <[email protected]
<mailto:[email protected]>> wrote:

Eric,

We're working a mandatory update for Team Fortress 2. The dedicated
server update is now available for you to download ahead of time...


For those of us that have automated systems that look at these
announcements and check for updates, this sort of pre-release can
cause servers to be upgraded too soon and kick a lot of clients who
then cannot reconnect. It may be better to send out pre-releases under
the optional update channel, or with some sort of other special tag.

-John

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