How you update it without rebooting? MY GSP reboots during the update.
On Mon, May 13, 2013 at 4:24 PM, ics <[email protected]> wrote: > No. That's why you update the server but reboot it only when it is time to > do so. > > -ics > > Albert Davis kirjoitti: > >> Will the clients still be able to join the updated server until the >> clients been updated? >> >> >> On Mon, May 13, 2013 at 4:06 PM, John >> <lists.valve@nuclearfallout.**net<[email protected]><mailto: >> lists.valve@**nuclearfallout.net <[email protected]>>> >> wrote: >> >> Eric, >> >> We're working a mandatory update for Team Fortress 2. The >> dedicated server update is now available for you to download >> ahead of time... >> >> >> For those of us that have automated systems that look at these >> announcements and check for updates, this sort of pre-release can >> cause servers to be upgraded too soon and kick a lot of clients >> who then cannot reconnect. It may be better to send out >> pre-releases under the optional update channel, or with some sort >> of other special tag. >> >> -John >> >> ______________________________**_________________ >> To unsubscribe, edit your list preferences, or view the list >> archives, please visit: >> >> https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds<https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds> >> >> >> >> >> ______________________________**_________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds<https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds> >> > > > ______________________________**_________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds<https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds> >
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