IIRC you need to opt out of the beta after the latest update to use the SDK

On May 20, 2013, at 18:00, Raimonds Fridrihsbergs <[email protected]>
wrote:

The update for cs:s today broke my hammer again. The hammer editor was
working fine with the sdkbeta_tools beta update for CS:S, but today I
started getting these errors when trying to compile a map after the update
for cs:s...

Material not found!: TOOLS/TOOLSNODRAW
Material not found!: METAL/CITADEL_METALWALL072C
Material not found!: SKYPPY3/METAL_FLOOR05B
Material not found!: METAL/CITADEL_METALWALL078A
Material not found!: METAL/CITADEL_TILEWALL005A
Material not found!: METAL/METALHULL010B
Material not found!: SKYPPY4/NEW/METAL_WALL04
Material not found!: METAL/METALFLOOR003A
Material not found!: SKYPPY4/NEW/FLOOR01
Material not found!: CS_ASSAULT/CONCRETEFLOOR026A
Material not found!: METAL/METALWALL030A
Material not found!: SKYPPY4/NEW/TILE01
Material not found!: COLOUR/METAL/METALFLOOR003A_BLACK
Material not found!: SKYPPY3/CONCRETE_WALL01B
Material not found!: METAL/METALWALL045A_NOBUMP
Material not found!: HALO_TEXTURES/HALO_METAL024
Material not found!: HALO_TEXTURES/HALO_METAL021
Material not found!: TOOLS/TOOLSSKIP
Material not found!: TOOLS/TOOLSHINT
Material not found!: COLOUR/GLASS/MOSSGLASS
Material not found!: SKYPPY4/NEW/METAL01
Material not found!: Z3PHYR/WALLTRIM
Material not found!: COLOUR/METAL/METALFLOOR003A_GREEN
Material not found!: COLOUR/GLASS/GREENGLASS
Material not found!: TOOLS/TOOLSPLAYERCLIP
Material not found!: TOOLS/TOOLSSKYBOX
Material not found!: TOOLS/TOOLSTRIGGER
Material not found!: METAL/METALROOF008A
Material not found!: HALO_TEXTURES/HALO_METAL025
Material not found!: TOOLS/TOOLSBLOCKLIGHT

I actually can see these texture in hammer (they are not purple and black)
and they are located in the cstrike/materials folder (well the textures
that aren't tools anyway).

On Mon, May 20, 2013 at 5:02 PM, Nomaan Ahmad <[email protected]> wrote:

> Is it me or r_drawothermodels 2 seems busted on CSS. I used it to verify
> wallhackers on demos.
>
>
> On 20 May 2013 18:56, Fletcher Dunn <[email protected]> wrote:
>
>> That's because I made the build available but forgot to force the
>> out-of-date message.  Sorry.  I just did it and your servers should update
>> automatically now.
>>
>> -----Original Message-----
>> From: [email protected] [mailto:
>> [email protected]] On Behalf Of Dominik Friedrichs
>> Sent: Monday, May 20, 2013 10:53 AM
>> To: Half-Life dedicated Win32 server mailing list
>> Subject: Re: [hlds] Mandatory updates for CS:S, HL2:DM, and DoD:S released
>>
>> For some reason up to now none of my servers received an out of date
>> message. However the update is down-loadable just fine.
>>
>> On 2013/05/20 18:48, Fletcher Dunn wrote:
>> > The prerelease build released last Friday has been set live as the
>> > official version. The PatchVersion for all the games is 1765266.
>> >
>> > Here are the change notes:
>> >
>> > Source engine:
>> >
>> > * Synced engine with latest changes from TF2.
>> >
>> > * Improved network compression to reduce impact of network spikes.
>> >
>> > * Added sv_netspike, sv_netspike_output, sv_netspike_sendtime_ms
>> >
>> > * Fixed listen server creation dialog not showing maps in custom or
>> > downloads folder.
>> >
>> > https://github.com/ValveSoftware/Source-1-Games/issues/252
>> >
>> > * SDK tools are now shipped by default with the client. (There is no
>> > need to opt into the sdktools_beta branch.)
>> >
>> > HL2:DM:
>> >
>> > * Added VR support for Oculus Rift
>> >
>> >
>> >
>> > _______________________________________________
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>>
>>
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>
>
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