I will try with validate -- but this happens even without it.

On Mon, May 13, 2013 at 8:04 PM, Jason <[email protected]> wrote:

> Not that I am aware of fletcher, I stopped the TF2 server I was updating,
> I have since rebooted the entire box just in case there was a process still
> being held onto and am still getting this error.
>
>
> On Mon, May 13, 2013 at 7:55 PM, Fletcher Dunn <
> [email protected]> wrote:
>
>>  Do you have any files in use, zombie processes, etc?****
>>
>> ** **
>>
>> *From:* [email protected] [mailto:
>> [email protected]] *On Behalf Of *Jason
>> *Sent:* Monday, May 13, 2013 4:54 PM
>>
>> *To:* Half-Life dedicated Win32 server mailing list
>> *Subject:* Re: [hlds] Mandatory TF2 update coming****
>>
>> ** **
>>
>> I have updated 4 of my 5 servers.  With the 5th one, I keep getting the
>> following error -- and I know I have my install directory correct.....it
>> went through the update, got to 100% then continually gives out the
>> following error:****
>>
>> ** **
>>
>> [  0%] Checking for available updates...****
>>
>> [----] Verifying installation...****
>>
>> Steam Console Client (c) Valve Corporation****
>>
>> -- type 'quit' to exit --****
>>
>> Loading Steam3...OK.****
>>
>> Loading Steam2...OK.****
>>
>> ** **
>>
>> Steam>@ShutdownOnFailedCommand 1****
>>
>> "@ShutdownOnFailedCommand" = "1"****
>>
>> ** **
>>
>> Steam>@NoPromptForPassword 1****
>>
>> "@NoPromptForPassword" = "1"****
>>
>> ** **
>>
>> Steam>login anonymous****
>>
>> ** **
>>
>> Connecting anonymously to Steam Public...Success.****
>>
>> ** **
>>
>> Steam>force_install_dir tf2****
>>
>> ** **
>>
>> Steam>app_update 232250 verify****
>>
>>  Initial App state (0x406) installed****
>>
>>  App state (0x10506) reconfiguring, progress: 0.00 (0 / 0)****
>>
>> Error! App '232250' state is 0x606 after update job.****
>>
>> ** **
>>
>> ------------****
>>
>> ** **
>>
>> I tried with and without "verify" and it's the same result.  Also, I am
>> on Ubuntu 12.04 and don't know how to get past this.....any help would be
>> appreciated.  ****
>>
>> ** **
>>
>> On Mon, May 13, 2013 at 6:57 PM, Albert Davis <[email protected]>
>> wrote:****
>>
>> I am using the update option through my GPS ****
>>
>> ** **
>>
>> On Mon, May 13, 2013 at 6:50 PM, Ross Bemrose <[email protected]> wrote:
>> ****
>>
>> They don't anymore.  Instead, they push out cfg/mapcycle_default.txt
>>
>> Having said that, a few config files are overwritten if you use validate,
>> specifically all the replay configs and config_arena.cfg
>>
>> You are updating through SteamCMD, RIGHT?****
>>
>>
>>
>> On 5/13/2013 6:46 PM, Albert Davis wrote:****
>>
>>  WHY when you guys put an update out, you insist on causing files such
>> as MOTD/MAPCYCLE to default? I find that stupidly annoying. It just
>> happened again..... wtf?****
>>
>> ** **
>>
>> On Mon, May 13, 2013 at 6:36 PM, Valentin G. <[email protected]> wrote:
>> ****
>>
>> It does happen. Updates take a while to distribute through the CDN.****
>>
>> ** **
>>
>> On Tue, May 14, 2013 at 12:12 AM, Peter Jerde <[email protected]>
>> wrote:****
>>
>> Did today's different procedure somehow affect how the update was pushed
>> out to clients? It took me several tries and restarting steam before my own
>> client got updated, and I'm getting reports of other people unable to
>> connect to our servers because their clients are out of date.
>>
>> I don't recall that ever happening before pre-steampipe.
>>
>>  - Peter****
>>
>>
>>
>>
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>>
>>
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>> ** **
>>
>> ** **
>>
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>>
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>>
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>>
>>
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>
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