To be honest, I was playing to my audience. I figure it'd be much more likely to happen if it's part of the system Valve already has in place instead of an entirely new system. That being said, if a "quickplay" field could be added to the player_connect event, that would certainly do the trick (dunno how practical it'd be though, since player_connect is an engine event).
This is an example of the XY Problem ( http://www.perlmonks.org/?node_id=542341). I have a problem, I thought of one solution, that one solution isn't possible, and I asked if it could be. Doctor McKay http://www.doctormckay.com [email protected] On Sun, Jun 16, 2013 at 7:52 PM, Nomaan Ahmad <[email protected]> wrote: > I dont know why you want it restricted. As a server operator and plugin > writer, I think you'd agree that restrictions aren't good unless they can > be used for exploiting clients. > > Why dont you ask Valve to add additional "status" for those quickplay > clients that can be queried instead of restricting even more of what is > already restricted? > > > On 17 June 2013 00:45, Doctor McKay <[email protected]> wrote: > >> I'd just like to point out that nowhere in my original post did I say >> that I run ads or that I want the MOTD restricted for non-Quickplay players. >> >> Servers are unable to open the MOTD window on players who joined via >> Quickplay. However, this doesn't prevent servers from *loading pages* in >> Quickplay-players' MOTD browsers. I simply suggested that Valve could >> restrict the ability to load pages entirely on Quickplay-joined players. >> >> Although I suppose I should have been a bit more direct and to the point. >> It's not necessarily that I particularly care about servers that pop ads (I >> exclusively play on my community's servers, which don't use ads), I just >> wanted a way to detect if a player joined through Quickplay. Checking if >> they are able to load an MOTD window seemed like the most logical solution. >> In fact, I had a plugin entirely finished and ready to deploy before I >> discovered that pages will still load, just in the background. >> >> I'd like to detect Quickplay joins for two reasons. One, analytics. I'd >> like to keep a record of how many players join from Quickplay and how many >> join directly. >> >> Two, my community's servers have some configurable options that are >> configured through the MOTD browser. I'd like to be able to detect which >> clients won't be able to open an MOTD window and respond to their commands >> accordingly. >> >> The last thing I want is the disappearance of the MOTD browser entirely. >> I've written several plugins that rely on it, either fully (SourceMod DJ) >> or partially (backpack.tf Price Check, SteamRep Checker (Redux)). >> >> >> >> Doctor McKay >> http://www.doctormckay.com >> [email protected] >> >> >> On Sun, Jun 16, 2013 at 7:33 PM, ced lo <[email protected]> wrote: >> >>> Yeah im seriously tired of those useless post... Leave the Motd alone >>> and if your not happy with, just move to another game. >>> >>> > Date: Sun, 16 Jun 2013 18:31:17 -0500 >>> > From: [email protected] >>> >>> > To: [email protected] >>> > Subject: Re: [hlds] TF2 MOTD and Quickplay >>> > >>> > Hey guys, if you all want to fight, take it to Steam messages, some of >>> > us use the mailing list for real issues, not bickering. >>> > >>> > <3 DL >>> > >>> > Quoting Doctor McKay <[email protected]>: >>> > >>> > > As I'm sure most are aware, a little while ago Valve changed the TF2 >>> MOTD >>> > > panel so that it can't be reopened by the server if the client joins >>> via >>> > > Quickplay (or using the matchmaking argument on the connect command). >>> > > However, this just prevents the MOTD panel itself from redisplaying. >>> The >>> > > server can still open pages in the client's MOTD panel in the >>> background. >>> > > >>> > > This means that the server can still spam traffic-to-cash URLs on >>> clients, >>> > > many of which have noise-making Flash embedded or which open popup >>> windows >>> > > using JavaScript. In order to maintain the "sterile bubble" in >>> Quickplay, >>> > > Valve might want to consider preventing servers from opening >>> webpages on >>> > > Quickplay-joining clients entirely, not just preventing the panel >>> from >>> > > being redisplayed. >>> > > >>> > > >>> > > >>> > > Doctor McKay >>> > > http://www.doctormckay.com >>> > > [email protected] >>> > > >>> > >>> > >>> > >>> > _______________________________________________ >>> > To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>> >>> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > >
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