You know, if you throw accusations of that around, someone is bound to check and notice that you're lying.

For instance:
[email protected] <mailto:[email protected]>'s last message was received by list.valvesoftware.com from batman.drmckay.com [50.115.172.11]... it was also routed through mail-wi0-f172.google.com supposedly first, but I can't verify that part of the chain. [email protected] <mailto:[email protected]>'s last message was received by mx.google.com from 98.124.110.151 [email protected] <mailto:[email protected]>'s last message was received by BAY170-W81 [65.54.190.59] (one of Microsoft's mail servers) which blatantly removed the IP it received mail from in violation of the specs. [email protected] <mailto:[email protected]>'s last message was received by mail-bk0-f45.google.com from 10.204.4.205... which isn't an Internet-routable address. Presumably, this is one of Google's internal servers and they are also blatantly removing the IP it received mail from in violation of the specs.

Incidentally, Microsoft not including the IPs it received mail from is why we can't confirm or deny the previous accusation of 3/4/5 people posting from the same address, because they were all from Microsoft's mail properties (Outlook, Hotmail, Live). And as you've noticed, GMail is no better about this if you use its web interface.

But feel free to accuse me of being a duplicate too, because I'm pretty sure you'll see that mine is received by one of Google's servers from IP 23.28.13.44.

On 6/16/2013 8:50 PM, Steam Commander wrote:
make that four accounts with the same origin ip [50.115.172.19], also registered to doctormckay.com...

[email protected] <mailto:[email protected]>
[email protected] <mailto:[email protected]>
[email protected] <mailto:[email protected]>
[email protected] <mailto:[email protected]>

email origin is not the same as the mailing list, thanks for expressing your concern so as to make me look closer at your trail too.


------------------------------------------------------------------------
From: [email protected]
Date: Mon, 17 Jun 2013 01:43:49 +0100
To: [email protected]
Subject: Re: [hlds] (no subject)

Valve's mailing list IP?

On 17 June 2013 01:41, Steam Commander <[email protected] <mailto:[email protected]>> wrote:

    speaking of single user multiple accounts. it looks like
    [email protected] <mailto:[email protected]>,
    [email protected] <mailto:[email protected]>, and
    [email protected] <mailto:[email protected]> are coming from
    the same origin ip address. funny how that works out.

    ------------------------------------------------------------------------
    From: [email protected] <mailto:[email protected]>
    To: [email protected] <mailto:[email protected]>
    Date: Sun, 16 Jun 2013 20:28:22 -0400

    Subject: [hlds] (no subject)

    make that five accounts
    ------------------------------------------------------------------------
    From: [email protected] <mailto:[email protected]>
    To: [email protected] <mailto:[email protected]>
    Date: Sun, 16 Jun 2013 20:21:06 -0400
    Subject: [hlds] (no subject)
    Make that four accounts.

    ------------------------------------------------------------------------
    From: [email protected] <mailto:[email protected]>
    To: [email protected] <mailto:[email protected]>
    Date: Sun, 16 Jun 2013 20:19:06 -0400
    Subject: [hlds] (no subject)

    Way to attack people contributing to the list!!
    What makes you think they are the same person? because they
    disagree with your wrong opinion?
    Which one of those people said anything about "quickplay" at all?
    do you actually read what people write or do you just make things
    up in your head and respond in kind?
    A few loud mouths do not reflect the opinions of all.
    ----- Original Message -----
    *From:* Evourr [[email protected] <mailto:[email protected]>]
    *To:* Half-Life dedicated Win32 server mailing list
    
<https://mail.google.com/mail/u/0/?view=cm&fs=1&tf=1&to=hlds%40list.valvesoftware.com>

    *Sent:* Sunday, June 16, 2013 8:05 PM
    *Subject:* Re: [hlds] TF2 MOTD and Quickplay



    The problem is this thread got derailed by one user with 3
    subscribed accounts. (Liquid Source, Steam Commander, and Valve
    Monkey.)
    Additional information added to the return of the "status" command
    would suit your needs.
    The problem with your original statement is that you wanted Valve
    to implement a restriction on the quickplay clients so the motd
    was completely disabled, but you only wanted it so you could
    detect quickplay clients. (That's just bad practice.)

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