Powerlord, lets not reply to a troll :P I cant help but laugh at the moment
xD

On 17 June 2013 02:26, Steam Commander <[email protected]> wrote:

> LMAO.
>
> So let us all get this straight...
>
> 1) You claim my accusations that  [email protected],
> [email protected], [email protected], [email protected] are
> untraceable.
> 2) You state that 'Throw(ing) false accusations around' will make people
> notice and thus do a follow up investigation.
> 3) You admit that you made false accusations in your original posting.
> 4) You have so much free time that you actually claim to have looked into
> the tracing of each message origin.
> 5) You admit that you cant confirm or deny previous accusations.
> 6) You invite accusation that this is just another account you use to
> troll this list.
>
>
> You're a smart one aren't you(sarcasm). Microsoft and Google both provide
> a service for tracing email origin ip. If you actually knew what you were
> talking about you would already know this. It is extremely obvious that you
> and your multiple accounts only exist to troll this mailing list. I would
> offer the assumption that you are a pinion employee based on your
> insistent stance that MOTD is essential to a gamers experience and your
> clandestine approach towards proving an accusation that you admit is false
> in the first place.
>
> May I suggest you make some use of your skills with fiction writing and
> create some game content.
>
> ------------------------------
> Date: Sun, 16 Jun 2013 21:09:44 -0400
> From: [email protected]
>
> To: [email protected]
> Subject: Re: [hlds] (no subject)
>
> You know, if you throw accusations of that around, someone is bound to
> check and notice that you're lying.
>
> For instance:
> [email protected]'s last message was received by
> list.valvesoftware.com from batman.drmckay.com [50.115.172.11]... it was
> also routed through mail-wi0-f172.google.com supposedly first, but I
> can't verify that part of the chain.
> [email protected]'s last message was received by mx.google.com from
> 98.124.110.151
> [email protected]'s last message was received by BAY170-W81
> [65.54.190.59] (one of Microsoft's mail servers) which blatantly removed
> the IP it received mail from in violation of the specs.
> [email protected]'s last message was received by 
> mail-bk0-f45.google.comfrom 10.204.4.205... which isn't an Internet-routable 
> address.  Presumably,
> this is one of Google's internal servers and they are also blatantly
> removing the IP it received mail from in violation of the specs.
>
> Incidentally, Microsoft not including the IPs it received mail from is why
> we can't confirm or deny the previous accusation of 3/4/5 people posting
> from the same address, because they were all from Microsoft's mail
> properties (Outlook, Hotmail, Live).  And as you've noticed, GMail is no
> better about this if you use its web interface.
>
> But feel free to accuse me of being a duplicate too, because I'm pretty
> sure you'll see that mine is received by one of Google's servers from IP
> 23.28.13.44.
>
> On 6/16/2013 8:50 PM, Steam Commander wrote:
>
> make that four accounts with the same origin ip [50.115.172.19], also
> registered to doctormckay.com...
>
> [email protected]
> [email protected]
> [email protected]
> [email protected]
>
> email origin is not the same as the mailing list, thanks for expressing
> your concern so as to make me look closer at your trail too.
>
>
>  ------------------------------
> From: [email protected]
> Date: Mon, 17 Jun 2013 01:43:49 +0100
> To: [email protected]
> Subject: Re: [hlds] (no subject)
>
> Valve's mailing list IP?
>
> On 17 June 2013 01:41, Steam Commander <[email protected]> wrote:
>
>  speaking of single user multiple accounts. it looks like
> [email protected], [email protected], and [email protected] are
> coming from the same origin ip address. funny how that works out.
>
>  ------------------------------
> From: [email protected]
> To: [email protected]
> Date: Sun, 16 Jun 2013 20:28:22 -0400
>
> Subject: [hlds] (no subject)
>
>  make that five accounts
>  ------------------------------
> From: [email protected]
> To: [email protected]
> Date: Sun, 16 Jun 2013 20:21:06 -0400
> Subject: [hlds] (no subject)
>
> Make that four accounts.
>
>  ------------------------------
> From: [email protected]
> To: [email protected]
> Date: Sun, 16 Jun 2013 20:19:06 -0400
> Subject: [hlds] (no subject)
>
>  Way to attack people contributing to the list!!
>
> What makes you think they are the same person? because they disagree with
> your wrong opinion?
>
> Which one of those people said anything about "quickplay" at all? do you
> actually read what people write or do you just make things up in your head
> and respond in kind?
>
> A few loud mouths do not reflect the opinions of all.
>
>
>  ----- Original Message -----
> *From:* Evourr [[email protected]]
> *To:* Half-Life dedicated Win32 server mailing 
> list<https://mail.google.com/mail/u/0/?view=cm&fs=1&tf=1&to=hlds%40list.valvesoftware.com>
> *Sent:* Sunday, June 16, 2013 8:05 PM
> *Subject:* Re: [hlds] TF2 MOTD and Quickplay
>
>
>
> The problem is this thread got derailed by one user with 3 subscribed
> accounts. (Liquid Source, Steam Commander, and Valve Monkey.)
>
> Additional information added to the return of the "status" command would
> suit your needs.
>
> The problem with your original statement is that you wanted Valve to
> implement a restriction on the quickplay clients so the motd was completely
> disabled, but you only wanted it so you could detect quickplay clients.
> (That's just bad practice.)
>
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