http://alexmk.hubpages.com/hub/How-To-Idle-in-TF2-Automatically-After-the-Textmode-Disable-Update

We could go back n forth til the end of time on how Valve will detect use of the above, and idlers will adapt. You'll never be able to 100% stop anyone determined enough.

But in making it more difficult and more expensive (read: power) Valve significantly reduces the prevalence. Also keep in mind that a bunch of folks who were idling in textmode did it because it was easy and wasn't frowned upon -- now Valve has made their position clear so a bunch of "casual" idlers will move on.

Let's cut this thread short by accepting that it will be an arms race.

On 19/07/2013 2:48 PM, Derek Howard wrote:
Short of utilizing some sort of exploit, none of the relevant commands
can be executed on clients by the server.

Hell, I don't even think the client can use his own client console to
get rid of the "Item Acquired" screen. There doesn't seem to be any
command that can trigger the "OK, Resume Game" button.


On Thu, Jul 18, 2013 at 9:40 PM, ics <[email protected]
<mailto:[email protected]>> wrote:

    I'm pretty sure someone will write a plugin that will execute
    command for that panel and run it with their server. That way
    players could get item drops. That sounds shady and propably would
    go against Valve ruling so i wouldn't recommend it. This cannot be
    done with map alone.

    -ics

    Lyrai kirjoitti:

        The change is that you have to confirm each drop manually - an
        idle server won't fully solve the problem, as you'll still need
        to come back every half hour-hour to hit okay and resume it. At
        that point, you really are better off just playing the game
        instead of trying to game the system.


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