It isn't hard at all to write a very simple Auto-It or AHK script to
screen-scan for the Item Acquired screen and hit the OK button, just as
easy to have it alt-tab thru multiple clients and do the same.

I used to use one before I knew about the text-mode client, back when I
still actively played.


On Fri, Jul 19, 2013 at 10:52 AM, Doctor McKay <[email protected]>wrote:

> > But in making it more difficult and more expensive (read: power) Valve
> significantly reduces the prevalence.  Also keep in mind that a bunch of
> folks who were idling in textmode did it because it was easy and wasn't
> frowned upon -- now Valve has made their position clear so a bunch of
> "casual" idlers will move on.
>
> I'm pretty sure that's the entire purpose. They won't ever be able to kill
> idling completely, but they're able to make it so impractical that all but
> a dedicated few will quit. Plus, it's hugely impractical now for the huge
> farmers (those with 60+ accounts going at once) to continue running their
> farms, so that puts a big dent into the idling population.
>
>
> Dr. McKay
> www.doctormckay.com
>
>
> On Fri, Jul 19, 2013 at 1:47 AM, Yun Huang Yong <[email protected]>wrote:
>
>> http://alexmk.hubpages.com/**hub/How-To-Idle-in-TF2-**
>> Automatically-After-the-**Textmode-Disable-Update<http://alexmk.hubpages.com/hub/How-To-Idle-in-TF2-Automatically-After-the-Textmode-Disable-Update>
>>
>> We could go back n forth til the end of time on how Valve will detect use
>> of the above, and idlers will adapt.  You'll never be able to 100% stop
>> anyone determined enough.
>>
>> But in making it more difficult and more expensive (read: power) Valve
>> significantly reduces the prevalence.  Also keep in mind that a bunch of
>> folks who were idling in textmode did it because it was easy and wasn't
>> frowned upon -- now Valve has made their position clear so a bunch of
>> "casual" idlers will move on.
>>
>> Let's cut this thread short by accepting that it will be an arms race.
>>
>>
>> On 19/07/2013 2:48 PM, Derek Howard wrote:
>>
>>> Short of utilizing some sort of exploit, none of the relevant commands
>>> can be executed on clients by the server.
>>>
>>> Hell, I don't even think the client can use his own client console to
>>> get rid of the "Item Acquired" screen. There doesn't seem to be any
>>> command that can trigger the "OK, Resume Game" button.
>>>
>>>
>>> On Thu, Jul 18, 2013 at 9:40 PM, ics <[email protected]
>>> <mailto:[email protected]>> wrote:
>>>
>>>     I'm pretty sure someone will write a plugin that will execute
>>>     command for that panel and run it with their server. That way
>>>     players could get item drops. That sounds shady and propably would
>>>     go against Valve ruling so i wouldn't recommend it. This cannot be
>>>     done with map alone.
>>>
>>>     -ics
>>>
>>>     Lyrai kirjoitti:
>>>
>>>         The change is that you have to confirm each drop manually - an
>>>         idle server won't fully solve the problem, as you'll still need
>>>         to come back every half hour-hour to hit okay and resume it. At
>>>         that point, you really are better off just playing the game
>>>         instead of trying to game the system.
>>>
>>>
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