If you don't play any longer, you should give me your items. :)

Sent from my iPhone

On Jul 19, 2013, at 1:15 PM, Eli Witt <eliw...@gmail.com> wrote:

> It isn't hard at all to write a very simple Auto-It or AHK script to 
> screen-scan for the Item Acquired screen and hit the OK button, just as easy 
> to have it alt-tab thru multiple clients and do the same.
> 
> I used to use one before I knew about the text-mode client, back when I still 
> actively played. 
> 
> 
> On Fri, Jul 19, 2013 at 10:52 AM, Doctor McKay <mc...@doctormckay.com> wrote:
>> > But in making it more difficult and more expensive (read: power) Valve 
>> > significantly reduces the prevalence.  Also keep in mind that a bunch of 
>> > folks who were idling in textmode did it because it was easy and wasn't 
>> > frowned upon -- now Valve has made their position clear so a bunch of 
>> > "casual" idlers will move on.
>> 
>> I'm pretty sure that's the entire purpose. They won't ever be able to kill 
>> idling completely, but they're able to make it so impractical that all but a 
>> dedicated few will quit. Plus, it's hugely impractical now for the huge 
>> farmers (those with 60+ accounts going at once) to continue running their 
>> farms, so that puts a big dent into the idling population.
>> 
>> 
>> Dr. McKay
>> www.doctormckay.com
>> 
>> 
>> On Fri, Jul 19, 2013 at 1:47 AM, Yun Huang Yong <gumby_li...@mooh.org> wrote:
>>> http://alexmk.hubpages.com/hub/How-To-Idle-in-TF2-Automatically-After-the-Textmode-Disable-Update
>>> 
>>> We could go back n forth til the end of time on how Valve will detect use 
>>> of the above, and idlers will adapt.  You'll never be able to 100% stop 
>>> anyone determined enough.
>>> 
>>> But in making it more difficult and more expensive (read: power) Valve 
>>> significantly reduces the prevalence.  Also keep in mind that a bunch of 
>>> folks who were idling in textmode did it because it was easy and wasn't 
>>> frowned upon -- now Valve has made their position clear so a bunch of 
>>> "casual" idlers will move on.
>>> 
>>> Let's cut this thread short by accepting that it will be an arms race.
>>> 
>>> 
>>> On 19/07/2013 2:48 PM, Derek Howard wrote:
>>>> Short of utilizing some sort of exploit, none of the relevant commands
>>>> can be executed on clients by the server.
>>>> 
>>>> Hell, I don't even think the client can use his own client console to
>>>> get rid of the "Item Acquired" screen. There doesn't seem to be any
>>>> command that can trigger the "OK, Resume Game" button.
>>>> 
>>>> 
>>>> On Thu, Jul 18, 2013 at 9:40 PM, ics <i...@ics-base.net
>>>> <mailto:i...@ics-base.net>> wrote:
>>>> 
>>>>     I'm pretty sure someone will write a plugin that will execute
>>>>     command for that panel and run it with their server. That way
>>>>     players could get item drops. That sounds shady and propably would
>>>>     go against Valve ruling so i wouldn't recommend it. This cannot be
>>>>     done with map alone.
>>>> 
>>>>     -ics
>>>> 
>>>>     Lyrai kirjoitti:
>>>> 
>>>>         The change is that you have to confirm each drop manually - an
>>>>         idle server won't fully solve the problem, as you'll still need
>>>>         to come back every half hour-hour to hit okay and resume it. At
>>>>         that point, you really are better off just playing the game
>>>>         instead of trying to game the system.
>>>> 
>>>> 
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