> But in making it more difficult and more expensive (read: power) Valve
significantly reduces the prevalence.  Also keep in mind that a bunch of
folks who were idling in textmode did it because it was easy and wasn't
frowned upon -- now Valve has made their position clear so a bunch of
"casual" idlers will move on.

I'm pretty sure that's the entire purpose. They won't ever be able to kill
idling completely, but they're able to make it so impractical that all but
a dedicated few will quit. Plus, it's hugely impractical now for the huge
farmers (those with 60+ accounts going at once) to continue running their
farms, so that puts a big dent into the idling population.


Dr. McKay
www.doctormckay.com


On Fri, Jul 19, 2013 at 1:47 AM, Yun Huang Yong <[email protected]>wrote:

> http://alexmk.hubpages.com/**hub/How-To-Idle-in-TF2-**
> Automatically-After-the-**Textmode-Disable-Update<http://alexmk.hubpages.com/hub/How-To-Idle-in-TF2-Automatically-After-the-Textmode-Disable-Update>
>
> We could go back n forth til the end of time on how Valve will detect use
> of the above, and idlers will adapt.  You'll never be able to 100% stop
> anyone determined enough.
>
> But in making it more difficult and more expensive (read: power) Valve
> significantly reduces the prevalence.  Also keep in mind that a bunch of
> folks who were idling in textmode did it because it was easy and wasn't
> frowned upon -- now Valve has made their position clear so a bunch of
> "casual" idlers will move on.
>
> Let's cut this thread short by accepting that it will be an arms race.
>
>
> On 19/07/2013 2:48 PM, Derek Howard wrote:
>
>> Short of utilizing some sort of exploit, none of the relevant commands
>> can be executed on clients by the server.
>>
>> Hell, I don't even think the client can use his own client console to
>> get rid of the "Item Acquired" screen. There doesn't seem to be any
>> command that can trigger the "OK, Resume Game" button.
>>
>>
>> On Thu, Jul 18, 2013 at 9:40 PM, ics <[email protected]
>> <mailto:[email protected]>> wrote:
>>
>>     I'm pretty sure someone will write a plugin that will execute
>>     command for that panel and run it with their server. That way
>>     players could get item drops. That sounds shady and propably would
>>     go against Valve ruling so i wouldn't recommend it. This cannot be
>>     done with map alone.
>>
>>     -ics
>>
>>     Lyrai kirjoitti:
>>
>>         The change is that you have to confirm each drop manually - an
>>         idle server won't fully solve the problem, as you'll still need
>>         to come back every half hour-hour to hit okay and resume it. At
>>         that point, you really are better off just playing the game
>>         instead of trying to game the system.
>>
>>
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