http://forums.steampowered.com/forums/showthread.php?t=2756854
On Thu, Sep 26, 2013 at 5:41 PM, Jason Tango <[email protected]> wrote: > > I would definitely be curious to know how many server operators have > decided against upgrading their hardware (which would be better for the > overall game's userbase in the long run) for this very reason. > > Is it simply the difficulty of implementation? Or is Valve so close to > releasing Source 2 (that may already have this implemented) that they think > it's a waste of time? > > All I DO know is that I would have to recommend against changing IP's to > anyone that doesn't absolutely have to. It's a disaster to your traffic. > > > ------------------------------ > Date: Thu, 26 Sep 2013 14:33:59 -0700 > From: [email protected] > To: [email protected]; [email protected] > Subject: Re: [hlds] Problems caused by connecting server favorites to IP > address > > > I said this a month ago and I explained why it would be much easier and > better for Valve to implement DNS instead of tying it to the server > registration system. > > When people upgrade you usually change hosts because the old ones have > gone bad so you cannot keep IPs. My experience with most hosts is that they > may let you upgrade your server, but they will not fix their network > providers, add ddos protection, or reduce your costs so you stop paying > $200/month because that was the standard price 4 years ago. > > I think what we need to do in order to get this implemented is to > understand why Valve has ignored this request for so long. > > This isn't rocket science or as difficult as implementing Source3, so the > problem must be because Valve doesn't think this will improve anything. > > > On Thu, Sep 26, 2013 at 2:23 PM, Mart-Jan Reeuwijk <[email protected]>wrote: > > The only way to truly "move" is keeping the old servers for a while, and > point those to the new servers so they can connect and favorite them. > having a turnover time without paralel, would give no incentive to the > players to add those IP's. > > I do agree a solution would really be nice to keep your playerbase of a > server. I even proposed various workings for that (via steam group > memberships to have a specific tab / option to show them in favs). But its > been on deaf ears for years now. > > Also, I never hear anybody about having a chat with the hoster / > datacenter to move the IP's to the new machines. > > ------------------------------ > *From:* Jason Tango <[email protected]> > *To:* "[email protected]" <[email protected]> > *Sent:* Thursday, 26 September 2013, 22:11 > *Subject:* [hlds] Problems caused by connecting server favorites to IP > address > > Hello, > > I know this has been brought up many, many times....but it would seem that > with the maturity of the server registration system that Valve is now in > a perfect position to fix this issue which both negatively impacts > long-established servers, AND prevents server operators from moving to > better/improved hardware. > > I'm talking about the way server favorites work in the server browser. > Specifically, the fact that if - for any reason - a server operator needs > to change their server's IP address, it disappears from all the users > clients who have added it to their favorites over the years. > > That may not seem like a big deal, but it absolutely IS. It takes months > and years to build up a strong base of server regulars, and that base is > virtually destroyed if you change that server's IP address. > > For example....we recently had the opportunity to acquire hardware at a > significant discount at another server provider that was a significant upgrade > from our current hardware (from a Q9400 to a E3-1270v3 with a samsung Pro > SSD) for the same price we were currently paying per month. Wanting to > give our players the best possible experience, so we decided to make the > move. > > To prepare, we ran a message for 30 days on the current servers informing > the players the servers were moving (and the new address). After that 30 > day period, we flipped the switch, and shutdown the old server, bringing > the new ones online (the 1270v3 is ridiculously powerful, BTW). > > Now, these are servers which had previously stayed full for 18+ hours per > day on a regular basis, with a 24-hour average population (according to > HlStats) > of 21 players. > > After the first 30 days, the 24-hour average is now down to 6 players, and > they only fill up roughly 4-6 hours per day. > > And therein lies the problem. We did (we believe) what was absolutely the > right thing in that we chose to upgrade our hardware solely for the purpose > of giving our players a better, smoother, more state of the art gaming > experience. The server runs wonderfully (3 full servers uses less than 7% > CPU!), and the players who ARE playing on them regularly comment on the > improvement to frame rate, stability, and map load times. > > The only thing on our end that changed as far as server configuration was > the IP - and it has essentially KILLED the traffic to those servers, > forcing us to basically start over from scratch trying to build our > server traffic back up (and no, we don't run any of those atrocious MOTD > ads or anything - our servers are supported by donations only). > > The fix, it would seem, would be relatively easy. Why not tie the server > favorites to the server registration information instead? > > Connecting the favorites to IP address does nothing but prevent server > operators from upgrading/moving to better equipment and/or datacenters, and > severely limits the options we have to improve the gaming environments > for our players. I, for one, won't be upgrading/moving anything else if it > means I have to change IP addresses. It's simply not worth the traffic > loss you incur as a result. > > Please make this a priority, Valve. The time has come. > > Thanks. > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > > > _______________________________________________ To unsubscribe, edit your > list preferences, or view the list archives, please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > >
_______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

