The issue in our case was the necessity to change providers/datacenters, which (of course) negated any chance of transferring IP's. I just wish we could get an official answer as to why this can or can't be done from Valve. There are a ton of great deals out therefor new hardware we would love to try, but we don't dare due to the traffic hit.
> Date: Fri, 27 Sep 2013 18:30:05 +0300 > From: [email protected] > To: [email protected] > Subject: Re: [hlds] Problems caused by connecting server favorites to IP > address > > It depends a lot from the hoster. Usually they don't bother to go to the > server room. They just move things over network to a server in another > ip address and be done with it and wont bother change ip. Too much work > and would mess up their network. > > Our hoster keeps our machine and IP that is assigned to it. Even if we > change hardware, we get to keep the ip. I can see no reason to change it > and our hoster does not either. I can see more reasons to keep it though. > > -ics > > Kyle Sanderson kirjoitti: > > We used to have to fight our provider pretty hard to retain our IP > > addresses. Management would say it's alright, then the rest of the > > company would deny it ever occurred and would just close the ticket > > feigning ignorance. The whole process would take about two days to get > > the addresses transferred to the new, in limbo server. Now they just > > charge everyone $20 per /29 block to move. I'm sure there are other > > horrible providers, that still do the former. > > > > Thanks, > > Kyle. > > > > > > On Thu, Sep 26, 2013 at 11:33 PM, ics <[email protected] > > <mailto:[email protected]>> wrote: > > > > upgrading hardware doesn't always mean IP change. We have retained > > our IP's for years. But i'm all in for keeping my servers in users > > favorite lists in other methods too. > > > > -ics > > > > Jason Tango kirjoitti: > > > > > > I would definitely be curious to know how many server > > operators have decided against upgrading their hardware (which > > would be better for the overall game's userbase in the long > > run) for this very reason. > > > > Is it simply the difficulty of implementation? Or is Valve so > > close to releasing Source 2 (that may already have this > > implemented) that they think it's a waste of time? > > > > All I DO know is that I would have to recommend against > > changing IP's to anyone that doesn't absolutely have to. It's > > a disaster to your traffic. > > > > > > > > ------------------------------------------------------------------------ > > > > > > Date: Thu, 26 Sep 2013 14:33:59 -0700 > > From: [email protected] <mailto:[email protected]> > > To: [email protected] <mailto:[email protected]>; > > [email protected] <mailto:[email protected]> > > Subject: Re: [hlds] Problems caused by connecting server > > favorites to IP address > > > > I said this a month ago and I explained why it would be much > > easier and better for Valve to implement DNS instead of tying > > it to the server registration system. > > > > When people upgrade you usually change hosts because the old > > ones have gone bad so you cannot keep IPs. My experience with > > most hosts is that they may let you upgrade your server, but > > they will not fix their network providers, add ddos > > protection, or reduce your costs so you stop paying $200/month > > because that was the standard price 4 years ago. > > > > I think what we need to do in order to get this implemented is > > to understand why Valve has ignored this request for so long. > > > > This isn't rocket science or as difficult as implementing > > Source3, so the problem must be because Valve doesn't think > > this will improve anything. > > > > > > On Thu, Sep 26, 2013 at 2:23 PM, Mart-Jan Reeuwijk > > <[email protected] <mailto:[email protected]> > > <mailto:[email protected] <mailto:[email protected]>>> wrote: > > > > The only way to truly "move" is keeping the old servers for a > > while, and point those to the new servers so they can > > connect and > > favorite them. having a turnover time without paralel, > > would give > > no incentive to the players to add those IP's. > > > > I do agree a solution would really be nice to keep your > > playerbase > > of a server. I even proposed various workings for that > > (via steam > > group memberships to have a specific tab / option to show > > them in > > favs). But its been on deaf ears for years now. > > > > Also, I never hear anybody about having a chat with the > > hoster / > > datacenter to move the IP's to the new machines. > > > > > > > > ------------------------------------------------------------------------ > > *From:* Jason Tango <[email protected] > > <mailto:[email protected]> > > <mailto:[email protected] > > <mailto:[email protected]>>> > > *To:* "[email protected] > > <mailto:[email protected]> > > <mailto:[email protected] > > <mailto:[email protected]>>" > > <[email protected] > > <mailto:[email protected]> > > <mailto:[email protected] > > <mailto:[email protected]>>> > > *Sent:* Thursday, 26 September 2013, 22:11 > > *Subject:* [hlds] Problems caused by connecting server > > > > favorites to IP address > > > > Hello, > > > > I know this has been brought up many, many times....but it > > would seem that with the maturity of the server > > registration > > system that Valve is now in a perfect position to fix this > > issue which both negatively impacts long-established > > servers, > > AND prevents server operators from moving to > > better/improved > > hardware. > > > > I'm talking about the way server favorites work in the > > server > > browser. Specifically, the fact that if - for any > > reason - a > > server operator needs to change their server's IP > > address, it > > disappears from all the users clients who have added it to > > their favorites over the years. > > > > That may not seem like a big deal, but it absolutely > > IS. It > > takes months and years to build up a strong base of server > > regulars, and that base is virtually destroyed if you > > change > > that server's IP address. > > > > For example....we recently had the opportunity to acquire > > hardware at a significant discount at another server > > provider > > that was a significant upgrade from our current > > hardware (from > > a Q9400 to a E3-1270v3 with a samsung Pro SSD) for the > > same > > price we were currently paying per month. Wanting to > > give our > > players the best possible experience, so we decided to > > make > > the move. > > > > To prepare, we ran a message for 30 days on the current > > servers informing the players the servers were moving > > (and the > > new address). After that 30 day period, we flipped the > > switch, > > and shutdown the old server, bringing the new ones > > online (the > > 1270v3 is ridiculously powerful, BTW). > > > > Now, these are servers which had previously stayed > > full for > > 18+ hours per day on a regular basis, with a 24-hour > > average > > population (according to HlStats) of 21 players. > > > > After the first 30 days, the 24-hour average is now > > down to 6 > > players, and they only fill up roughly 4-6 hours per day. > > > > And therein lies the problem. We did (we believe) what was > > absolutely the right thing in that we chose to upgrade our > > hardware solely for the purpose of giving our players a > > better, smoother, more state of the art gaming > > experience. The > > server runs wonderfully (3 full servers uses less than 7% > > CPU!), and the players who ARE playing on them regularly > > comment on the improvement to frame rate, stability, > > and map > > load times. > > > > The only thing on our end that changed as far as server > > configuration was the IP - and it has essentially > > KILLED the > > traffic to those servers, forcing us to basically > > start over > > from scratch trying to build our server traffic back > > up (and > > no, we don't run any of those atrocious MOTD ads or > > anything - > > our servers are supported by donations only). > > > > The fix, it would seem, would be relatively easy. Why > > not tie > > the server favorites to the server registration > > information > > instead? > > > > Connecting the favorites to IP address does nothing but > > prevent server operators from upgrading/moving to better > > equipment and/or datacenters, and severely limits the > > options > > we have to improve the gaming environments for our > > players. I, > > for one, won't be upgrading/moving anything else if it > > means I > > have to change IP addresses. It's simply not worth the > > traffic > > loss you incur as a result. > > > > Please make this a priority, Valve. The time has come. > > > > Thanks. > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view > > the list > > archives, please visit: > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list > > archives, please visit: > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > > > > > > > _______________________________________________ To > > unsubscribe, edit your list preferences, or view the list > > archives, please visit: > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list > > archives, please visit: > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list > > archives, please visit: > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > > > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
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