The issue in our case was the necessity to change providers/datacenters, which 
(of course) negated any chance of transferring IP's.
I just wish we could get an official answer as to why this can or can't be done 
from Valve. There are a ton of great deals out therefor new hardware we would 
love to try, but we don't dare due to the traffic hit.

> Date: Fri, 27 Sep 2013 18:30:05 +0300
> From: [email protected]
> To: [email protected]
> Subject: Re: [hlds] Problems caused by connecting server favorites to IP      
> address
> 
> It depends a lot from the hoster. Usually they don't bother to go to the 
> server room. They just move things over network to a server in another 
> ip address and be done with it and wont bother change ip. Too much work 
> and would mess up their network.
> 
> Our hoster keeps our machine and IP that is assigned to it. Even if we 
> change hardware, we get to keep the ip. I can see no reason to change it 
> and our hoster does not either. I can see more reasons to keep it though.
> 
> -ics
> 
> Kyle Sanderson kirjoitti:
> > We used to have to fight our provider pretty hard to retain our IP 
> > addresses. Management would say it's alright, then the rest of the 
> > company would deny it ever occurred and would just close the ticket 
> > feigning ignorance. The whole process would take about two days to get 
> > the addresses transferred to the new, in limbo server. Now they just 
> > charge everyone $20 per /29 block to move. I'm sure there are other 
> > horrible providers, that still do the former.
> >
> > Thanks,
> > Kyle.
> >
> >
> > On Thu, Sep 26, 2013 at 11:33 PM, ics <[email protected] 
> > <mailto:[email protected]>> wrote:
> >
> >     upgrading hardware doesn't always mean IP change. We have retained
> >     our IP's for years. But i'm all in for keeping my servers in users
> >     favorite lists in other methods too.
> >
> >     -ics
> >
> >     Jason Tango kirjoitti:
> >
> >
> >         I would definitely be curious to know how many server
> >         operators have decided against upgrading their hardware (which
> >         would be better for the overall game's userbase in the long
> >         run) for this very reason.
> >
> >         Is it simply the difficulty of implementation? Or is Valve so
> >         close to releasing Source 2 (that may already have this
> >         implemented) that they think it's a waste of time?
> >
> >         All I DO know is that I would have to recommend against
> >         changing IP's to anyone that doesn't absolutely have to. It's
> >         a disaster to your traffic.
> >
> >
> >         
> > ------------------------------------------------------------------------
> >
> >
> >         Date: Thu, 26 Sep 2013 14:33:59 -0700
> >         From: [email protected] <mailto:[email protected]>
> >         To: [email protected] <mailto:[email protected]>;
> >         [email protected] <mailto:[email protected]>
> >         Subject: Re: [hlds] Problems caused by connecting server
> >         favorites to IP address
> >
> >         I said this a month ago and I explained why it would be much
> >         easier and better for Valve to implement DNS instead of tying
> >         it to the server registration system.
> >
> >         When people upgrade you usually change hosts because the old
> >         ones have gone bad so you cannot keep IPs. My experience with
> >         most hosts is that they may let you upgrade your server, but
> >         they will not fix their network providers, add ddos
> >         protection, or reduce your costs so you stop paying $200/month
> >         because that was the standard price 4 years ago.
> >
> >         I think what we need to do in order to get this implemented is
> >         to understand why Valve has ignored this request for so long.
> >
> >         This isn't rocket science or as difficult as implementing
> >         Source3, so the problem must be because Valve doesn't think
> >         this will improve anything.
> >
> >
> >         On Thu, Sep 26, 2013 at 2:23 PM, Mart-Jan Reeuwijk
> >         <[email protected] <mailto:[email protected]>
> >         <mailto:[email protected] <mailto:[email protected]>>> wrote:
> >
> >             The only way to truly "move" is keeping the old servers for a
> >             while, and point those to the new servers so they can
> >         connect and
> >             favorite them. having a turnover time without paralel,
> >         would give
> >             no incentive to the players to add those IP's.
> >
> >             I do agree a solution would really be nice to keep your
> >         playerbase
> >             of a server. I even proposed various workings for that
> >         (via steam
> >             group memberships to have a specific tab / option to show
> >         them in
> >             favs). But its been on deaf ears for years now.
> >
> >             Also, I never hear anybody about having a chat with the
> >         hoster /
> >             datacenter to move the IP's to the new machines.
> >
> >                
> >         
> > ------------------------------------------------------------------------
> >                 *From:* Jason Tango <[email protected]
> >         <mailto:[email protected]>
> >                 <mailto:[email protected]
> >         <mailto:[email protected]>>>
> >                 *To:* "[email protected]
> >         <mailto:[email protected]>
> >                 <mailto:[email protected]
> >         <mailto:[email protected]>>"
> >                 <[email protected]
> >         <mailto:[email protected]>
> >                 <mailto:[email protected]
> >         <mailto:[email protected]>>>
> >                 *Sent:* Thursday, 26 September 2013, 22:11
> >                 *Subject:* [hlds] Problems caused by connecting server
> >
> >                 favorites to IP address
> >
> >                 Hello,
> >
> >                 I know this has been brought up many, many times....but it
> >                 would seem that with the maturity of the server
> >         registration
> >                 system that Valve is now in a perfect position to fix this
> >                 issue which both negatively impacts long-established
> >         servers,
> >                 AND prevents server operators from moving to
> >         better/improved
> >                 hardware.
> >
> >                 I'm talking about the way server favorites work in the
> >         server
> >                 browser. Specifically, the fact that if  - for any
> >         reason - a
> >                 server operator needs to change their server's IP
> >         address, it
> >                 disappears from all the users clients who have added it to
> >                 their favorites over the years.
> >
> >                 That may not seem like a big deal, but it absolutely
> >         IS. It
> >                 takes months and years to build up a strong base of server
> >                 regulars, and that base is virtually destroyed if you
> >         change
> >                 that server's IP address.
> >
> >                 For example....we recently had the opportunity to acquire
> >                 hardware at a significant discount at another server
> >         provider
> >                 that was a significant upgrade from our current
> >         hardware (from
> >                 a Q9400 to a E3-1270v3 with a samsung Pro SSD) for the
> >         same
> >                 price we were currently paying per month. Wanting to
> >         give our
> >                 players the best possible experience, so we decided to
> >         make
> >                 the move.
> >
> >                 To prepare, we ran a message for 30 days on the current
> >                 servers informing the players the servers were moving
> >         (and the
> >                 new address). After that 30 day period, we flipped the
> >         switch,
> >                 and shutdown the old server, bringing the new ones
> >         online (the
> >                 1270v3 is ridiculously powerful, BTW).
> >
> >                 Now, these are servers which had previously stayed
> >         full for
> >                 18+ hours per day on a regular basis, with a 24-hour
> >         average
> >                 population (according to HlStats) of 21 players.
> >
> >                 After the first 30 days, the 24-hour average is now
> >         down to 6
> >                 players, and they only fill up roughly 4-6 hours per day.
> >
> >                 And therein lies the problem. We did (we believe) what was
> >                 absolutely the right thing in that we chose to upgrade our
> >                 hardware solely for the purpose of giving our players a
> >                 better, smoother, more state of the art gaming
> >         experience. The
> >                 server runs wonderfully (3 full servers uses less than 7%
> >                 CPU!), and the players who ARE playing on them regularly
> >                 comment on the improvement to frame rate, stability,
> >         and map
> >                 load times.
> >
> >                 The only thing on our end that changed as far as server
> >                 configuration was the IP - and it has essentially
> >         KILLED the
> >                 traffic to those servers, forcing us to basically
> >         start over
> >                 from scratch trying to build our server traffic back
> >         up (and
> >                 no, we don't run any of those atrocious MOTD ads or
> >         anything -
> >                 our servers are supported by donations only).
> >
> >                 The fix, it would seem, would be relatively easy. Why
> >         not tie
> >                 the server favorites to the server registration
> >         information
> >                 instead?
> >
> >                 Connecting the favorites to IP address does nothing but
> >                 prevent server operators from upgrading/moving to better
> >                 equipment and/or datacenters, and severely limits the
> >         options
> >                 we have to improve the gaming environments for our
> >         players. I,
> >                 for one, won't be upgrading/moving anything else if it
> >         means I
> >                 have to change IP addresses. It's simply not worth the
> >         traffic
> >                 loss you incur as a result.
> >
> >                 Please make this a priority, Valve. The time has come.
> >
> >                 Thanks.
> >
> >                 _______________________________________________
> >                 To unsubscribe, edit your list preferences, or view
> >         the list
> >                 archives, please visit:
> >         https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
> >
> >
> >
> >             _______________________________________________
> >             To unsubscribe, edit your list preferences, or view the list
> >             archives, please visit:
> >         https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
> >
> >
> >
> >         _______________________________________________ To
> >         unsubscribe, edit your list preferences, or view the list
> >         archives, please visit:
> >         https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
> >
> >
> >         _______________________________________________
> >         To unsubscribe, edit your list preferences, or view the list
> >         archives, please visit:
> >         https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
> >
> >
> >
> >     _______________________________________________
> >     To unsubscribe, edit your list preferences, or view the list
> >     archives, please visit:
> >     https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
> >
> >
> >
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives, 
> > please visit:
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
> 
> 
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
                                          
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

Reply via email to